In a war-torn world of elemental magic, a young boy reawakens to undertake a dangerous mystic quest to fulfill his destiny as the Avatar, and bring peace to the world.
American Dragon is a coming of age comedy-action series about Jake Long, a 13-year-old Asian-American boy who strives to find balance in his life as a skateboard-grinding, New York 'tween while learning to master his mystical powers (in his secret identity) as the American Dragon, the protector and guardian of all magical creatures secretly living amidst the human world.
A young man is reborn in another world where he is adopted as a baby by the hero Merlin Wolford and named Shin. By his 15th birthday, Shin has accumulated all kinds of power by studying under Merlin, but one thing his adoptive grandfather didn't give him was a lick of common sense.
Miyako Arata is newly assigned to the Shinjuku Ward Office's Nighttime Regional Relations Department. Each of Tokyo's 23 wards has one such department, established to mitigate paranormal and occult-related events. Arata's special skill is the understanding of non-human speech, and the story begins with him encountering a youkai at Shinjuku Gyoen park who refers to him as the legendary Heian-era exorcist, Abe no Seimei.
After a demon attack leaves his family slain and his sister cursed, Tanjiro embarks upon a perilous journey to find a cure and avenge those he's lost.
One fateful day, all of humanity was petrified by a blinding flash of light. After several millennia, high schooler Taiju awakens and finds himself lost in a world of statues. However, he’s not alone! His science-loving friend Senku’s been up and running for a few months and he's got a grand plan in mind—to kickstart civilization with the power of science!
Revolves around the eponymous character, Kitty Bobo as he tries to prove his coolness to his friends.
The countdown to extinction begins on Sunday with the arrival of the Septentriones, otherworldly invaders set on the eradication of mankind. Caught in the crossfire, Hibiki Kuze and his friends join in the war for humanity's survival by signing contracts with demons to become "Devil Summoners." Soon, their abilities attract the attention of JP's, an underground agency led by Yamato Houtsuin. Once recruited into JP's, Hibiki and his friends fight and bond alongside other ordinary citizens who are Devil Summoners. However, with each new day, another Septentrione appears to wreak havoc upon Japan. Even if many lives are lost in the process, before that night ends, the young summoners must defeat the invaders at all costs.
Six friends are transported into the Dungeons & Dragons realm and must try to find a way home with the help of their guide 'Dungeon Master'.
Rather than take a more sensible approach to salvaging his grades in time for graduation, Alto summons a bit of otherworldly help. Only after does he learn he’s bound the legendary she-devil Vermeil into service as his familiar!
The time is Taisho – an era filled with the scent of romance, where people's hearts still know compassion.
An animated prequel to the live-action show "Sabrina, the Teenage Witch," the series features 12-year-old Sabrina Spellman, who's half mortal and half witch. Though few people know of her powers, and her mortal uncle frequently warns her not to use her magic to solve problems, Sabrina still borrows spells from the Spookie Jar and gets into trouble with her friend Harvey.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
The Huckleberry Hound Show is a 1958 syndicated animated series and the second from Hanna-Barbera following The Ruff & Reddy Show, sponsored by Kellogg's. Three segments were included in the program: one featuring Huckleberry Hound; another starring Yogi Bear and his sidekick Boo Boo; and a third with Pixie and Dixie and Mr. Jinks, two mice who in each short found a new way to outwit the cat Mr. Jinks.
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Two realms exist in the ancient land of Yanato: the Lofty Realm, where gods reside, and the Lowly Realm, where humans reside. Princess Sakuna was the daughter of the god of war and goddess of harvest, but she led a lazy life. One day, she is banished to Hinoe Island, the Isle of Demons. Stranded in a barren land, Sakuna sets out to slay demons and farm rice. Her new adventure begins!
When Adam, Prince of the planet Eternia, raises his magic sword he transforms into He-Man (the most powerful man in the universe). With his allies and friends, he battles the evil Skeletor and his minions to protect the secrets of Castle Grayskull.
Keiichi Morisato is looking forward to university life. But in reality, he has no luck in anything, and he has trouble with clubs, love, etc. The truth is that he has an unlucky star above his head. One day, Keiichi is stuck watching the dorm while his senpai are away, and has a mountain of chores to do to boot. But Keiichi is a good-natured person, and is set about doing his duties. As he is about to finish his final chore, he makes a phone call to his senpai. But the words that came through the receiver are, "Goddess Help Line." Shortly afterwards, a beautiful goddess named Belldandy appears in front of him from the mirror of his room...
Here come the Crown Knights: Sunday Spades — the poker-faced leader and possessor of the mysterious trump power! Jo Diamonds — who can run at the speed of light! Casa Clubs — combat expert who possesses hyper-senses! Coco Hearts — the tricky master of psycho-magic! Together, these cute, card-carrying champions are dealing a world of hurt to the criminals who threaten the tranquil Card Kingdom. But can they checkmate two, invading war machines — shaped like gigantic chess pieces — before the kingdom topples like a house of cards?