High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Harassed by bullies because of his mild autism, teen Ben finds refuge in an online computer game, which leads him to his virtual dream girl, Scarlite. Together, the odd couple seeks revenge against Ben's tormentors.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
The quiet life of Baker Dill, a fishing boat captain who lives on the isolated Plymouth Island, where he spends his days obsessed with capturing an elusive tuna while fighting his personal demons, is interrupted when someone from his past comes to him searching for help.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
Mind-control technology has taken society by a storm, a multiplayer on-line game called "Slayers" allows players to control human prisoners in mass-scale. Simon controls Kable, the online champion of the game. Kable's ultimate challenge becomes regaining his identity and independence by defeating the game's mastermind.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
In real life, Kwon Yoo is unemployed, but in the virtual game world he is the best leader. Kwon Yoo is then framed for a murder. With the help of hacker Yeo-Wool, he tries to uncover the truth behind the murder case.
Several ordinary high school students go through their daily routine as two others prepare for something more malevolent.
A navigator aboard a millionaire's yacht, Jack Morris discovers that the millionaire's mistress has stolen the data for his secret Virtual Reality. To escape, they encrypt, miniaturize, and tattoo the data onto Jack's back. The pair share a VR adventure on the run from the Millionaire's thugs, meeting up with a wild series of characters.
An innocent young man becomes enamored with a mysterious girl. He is lured into "Black Hole" - a dark, obscure video game world of avatars with deadly serious intentions in the real world.
In 1979 Clive Sinclair, British inventor of the pocket calculator, frustrated by the lack of home investment in his project,the electric car, also opposes former assistant Chris Curry's belief that he can successfully market a micro-chip for a home computer. A parting of the ways sees Curry, in partnership with the Austrian Hermann Hauser and using whizz kid Cambridge students, set up his own, rival firm to Sinclair Radionics, Acorn. Acorn beat Sinclair to a lucrative contract supplying the BBC with machines for a computer series. From here on it is a battle for supremacy to gain the upper hand in the domestic market.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
For 17-year-old Jennifer, gaming has always been part of everyday teenage life. Recently she has been feeling uncomfortable and lonely. Not so long ago she moved to Munich with her parents Frank and Ariane from another city. In her new home, the girl does not find a real connection with her new classmates. Fixed by the virtual reality game "Avalonia", gaming is gradually becoming the elixir of life. Jennifer neglects her school and family responsibilities. She ignores all admonitions, restrictions and prohibitions for every precious second of the game and betrays her parents. Only the secret, excessive immersion in the virtual fantasy world of "Avalonia" seems to make Jennifer happy. The Parents have to watch as their daughter's life gets completely out of balance between the real and the virtual world.
In pursuit of an unclaimed $125,000 prize, a broke college dropout decides to play an obscure, 1980s survival computer game. But the game curses her, and she’s faced with dangerous choices and reality-warping challenges. After a series of unexpectedly terrifying moments, she realizes she’s no longer playing for the money but for her life.