Jinta journeys through a century-spanning epic, all while questioning why he wields a sword.
Kirishima Tooru is as vicious a yakuza as they come, to the point where he's earned the nickname "the Demon of Sakuragi." To get him under control, he's suddenly given a new mission straight from the boss—to babysit his daughter!
Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits…
In the beautiful land of Astraea where a gentle breeze blows, a young man named Yuuki awakens with no memory of his past. There he encounters a guide who has sworn to care for him—Kokkoro, a lovely swordswoman who's always feeling peckish—Pecorine, and a cat-eared sorceress with a prickly attitude—Karyl. Led by fate, these four come together to form the "Gourmet Guild." And so their adventure begins...
At Letran Magic Academy, two unlikely friends share one dream: to become magicians. Kurumi is an average girl who’s a bit naive, while Yuzu is the distinguished daughter of a noble magician family. They need to get into a special magician training class, but they fail the entrance exam! All hope seems lost until mysterious homeroom teacher Minami Suzuki arrives, and their luck takes a sudden turn.
In a time when demons rule the world and mankind seeks freedom, human rebels gain control of the demon-slaying sword Tenmaken and attempt to assassinate the Demon King Janus. To preserve the sovereignty of her homeland, the half-human, half-demon Princess Hiro must overcome her deep hatred of the humans or face a war that will ravage the entire world!
It’s 1923, and the mysterious blood source Ascra has unleashed a horde of vampires across Japan. In response, the government spawns Code Zero. With S-rank vampire Defrott and the rookie Kurusu, this kill squad is made for one reason: to hunt the undead!
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters. One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time! She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?! A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
Nameko Forest gathers nameko from all over the world. They form the Nameko Universal Ranger (NUR) to convey the charm of the forest. It's an everyday life of inviting new nameko with unique personalities to the forests. What incident will happen today?
The year is 2062. Earth has been left in ruin after the failure of a labor automation project when the AI called Artemis waged war against humanity. A girl, Empress, awakens in a research lab. As one of the three surviving guardians, she must destroy the Orbital Elevator before Artemis can complete its construction. Failure will result in a machine army overrunning Earth.
First-year Toono transfers from Tokyo to the all-boys boarding school deep in the mountains, "Mori Moori Private School." The friendly Yaguchi who calls out to him becomes his only friend, but his dislike of sports makes him join the most laid-back looking photography club instead of Yaguchi's soccer club. However, the photography club is in name only and is actually nicknamed the "Yarichin Bitch Club," filled with colorful seniors. In contrast to the troubled Toono, Kajima, who joined the club at the same time, is completely unphased and even slips a confession to Toono into the confusion. Toono himself thinks Yaguchi is cute, but Yaguchi finds himself blushing around Kajima and stuff happens. Furthermore, complications arise between the seniors…
Wakaba Kohashi, a sheltered rich girl, dreams of becoming a fashionable and trendy gyaru because she admires their outgoing and carefree nature. With this goal in mind, Wakaba begins the school year hoping to make her high school debut as a gyaru. On the first day of class, she meets the pure Moeko Tokita, the serious Nao Mashiba, and the eccentric Mao Kurokawa, and the four of them quickly become friends as they learn about and imitate each other's lifestyles. Wakaba*Girl follows the adventures of these four friends while they experience events like school festivals, waterpark trips, and gym class tests. Along the way, Wakaba discovers what it is like to live as a regular student while Nao, Moeka, and Mao catch a glimpse into the life of a rich family. With never a dull moment in their lives, the four girls make sure to live each day to the fullest.
Off-duty Japan Self-Defense Forces (JSDF) officer and otaku, Youji Itami, is on his way to attend a doujin convention in Ginza, Tokyo when a mysterious portal in the shape of a large gate suddenly appears. From this gate, supernatural creatures and warriors clad in medieval armor emerge, charging through the city, killing and destroying everything in their path. With swift actions, Youji saves as many lives as he can while the rest of the JSDF direct their efforts towards stopping the invasion. Three months after the attack, Youji has been tasked with leading a special recon team, as part of a JSDF task force, that will be sent to the world beyond the gate—now being referred to as the "Special Region." They must travel into this unknown world in order to learn more about what they are dealing with and attempt to befriend the locals in hopes of creating peaceful ties with the ruling empire.
恐竜探険隊ボーンフリー
Nan Harding is the new student at Mr. and Mrs. Bhaer's school. Everyone thinks that she is a pain in the head, but not Mrs. Jo. Together with the other kids, they all embark on their personal adventures and misfortunes while learning in school.
Tsumiki Miniwa, a small girl who packs a punch, is in love with her best friend, tall and easygoing Io Otonashi. The only problem is that she can't bring herself to come out and say it. And, despite the fact that he can otherwise read her like a book, Io doesn't seem to be able to pick up the obvious clues—even with all of their friends teasing that there's no one better suited for each other. Acchi Kocchi follows Tsumiki and her circle of friends as they go through their day-to-day lives. Between Mayoi the electronics nerd, Sakaki the good-natured prankster, and the nosebleed-prone Hime, Tsumiki's friends will never let her live down her crush. But only time will tell if Tsumiki will gain the courage to finally say how she truly feels.
カードキャプターさくら クリアカード編 プロローグ さくらとふたつのくま
By day, sisters Hitomi, Rui and Ai run the popular Cat's Eye Café; by night, they slip into the shadows, executing high-stakes art heists with precision and style.
When superstar adventurer Dennis gets booted from the world’s strongest party, he teams up with runaway Atelier to serve up his true passion—delicious cuisine. But this not-so-average eatery has not-so-average patrons. Dennis will battle his quirky customers’ troubles with his trusty butcher knife and wok. Visit Adventurer’s Restaurant and fill up your heart and stomach!
Three poignant love stories unfold in a boys' school film club as its members butt heads and navigate friendship, sexuality and boundaries.