A fencing prodigy suffers a devastating accident and falls into a five-year coma. Upon waking, he finds his father dead, his girlfriend gone, and his family legacy stolen. With determination and help from allies, he fights to uncover the truth, reclaim his life, and return to the top of his sport.
A young pharmacologist and researcher in Japan died from overworking, and was reincarnated in a Medieval Parallel Europe. He was reincarnated as a 10-year-old apprentice to a famous Royal Court pharmacist, had attained an inhuman skills of ability to see through disease, material creation, and material destruction. In a society in which dubious medical practice are rampant, price gouging thru the monopoly of the pharmacist guild, and good medicine aren't available to the commoners. He was recognized by the Emperor at that time and opened a Pharmacy at the corner of the town. He will wipe out the fraud that has swept the world, and deliver to the commoners a truly effective medicine that was developed using present day pharmacology. Thus the boy pharmacist will cheat by using his previous knowledge to create innovative medicines while helping the people of the parallel world, a story about living his new life to the fullest this time.
For over a century, the mysterious Hellsing Organization has been secretly protecting the British Empire from the undead. When Sir Integra Hellsing succeeded as the head of the organization, she also inherited the ultimate weapon against these supernatural enemies: Alucard, a rogue vampire possessing mysterious and frightening powers. Now, Hellsing must deal with a more dangerous threat than vampires.
Fifteen year old Kuroki Tomoko has dated dozens of boys and is easily the most popular girl around-- inside her dating games. In reality, she gets tongue tied just talking to people, and throughout middle school she's only had one actual friend. As she enters high school, she desperately wants to be popular, but doesn't understand that real-life doesn't work like her games. Her artificial successes pave the way to real folly and failure. But why drop this strategy when there's always someone else to blame?!
"Minimum"— Otherwise known as "small miracles", is a special power that only manifests within a few, select humans. Those who possess this ability are called "Minimum Holders." 2014: Yokohama. The detective duo of Nice and Murasaki, otherwise known as "Hamatora," wait again today for work with their friends at a table at Cafe Nowhere that they use as their agency. Suddenly, a job they receive seems to have a weird connection with the serial killer that their police friend, Art is searching for.
There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
A girl is looking at a remote island on the ocean named The Yatter Kingdom, a country that is said to be ruled by the hero Yatterman. The girl wants to ask the Yattermans for some help to cure her sick mother and decides to venture to the kingdom. She gets kicked out from the kingdom though and her mother dies without receiving any help. Under Dokurobei, the boss of the Dorombo thieves that existed, lies a beauty named Doronjo. The two men, Boyacky and Tonzura, worked under Doronjo but got kicked out from the Yatter Kingdom along with the Doronbo thieves as they lost a fight against the Yatterman. This is the new generation of Dorombo—Doronjo, Boyacky, Tonzura, and new Yatterman—a story of the birth of Gan-chan and Ai-chan.
In a seemingly ordinary rural town, something strange is happening to the residents. But Shizuru Chikura is more concerned for her missing friend. Determined to find her, Shizuru and three other girls board an abandoned train and travel to the outside world, unsure if they'll make it back alive. As they venture toward the unknown, the question looms: What awaits them at the final stop?
In a buzzing digital agency, newcomerPat and his strict boss, Jeng, share an unexpected spark—hiding secrets that could upend their world.
Countries all over the world formed an alliance to counter the emerging enemy of mankind "Neuroi," whom only girls with special powers could counter. However, the Neuroi never appeared. Instead of fighting, the witches spend their days idly. This time following not only unit 501, but also unit 502 known as "Brave Witches!" The 2nd volume of the comical daily drama of the witches who do not fight Neuroi begins!
Gen Kinokura, a dedicated solo camper, enjoys peaceful mountain trips. His quiet life is disrupted when beginner camper Shizuku Kusano unexpectedly joins him, forcing them to navigate the challenges of camping together.
Seven-year-old Jess is removed from her peculiar Pentecostal home and sent to school.
Shiratori Sakuto is 28, but has the intelligence of a 6-year-old boy. He works for Dream Flower Service, a flower distribution centre which provides employment for problem youth. One day, he and a colleague, Yanagawa Ryuichi, delivers a rose bouquet to the apartment building where Mochizuki Haruka lives. Because Haruka does not know that the deliveryman is mentally challenged, she is shocked by his response and tries to call the police. Haruka works for a brain physiology research centre where Professor Hachisuka Daigo has been studying the improvement of mental performance. He has succeeded in lab experiments on a white mouse called Algernon. Sakuto is transformed into a genius through surgery. But Algernon's new intelligence begins to fade, and he dies. Sakuto realises that his genius, too, is destined to leave him.
Aspiring singer Shuichi Shindo and his band, Bad Luck, work to become Japan's next musical sensation, while he struggles to capture Eiri Yuki's attention.
Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.
Kenzou Tenma, a Japanese brain surgeon in Germany, finds his life in utter turmoil after getting involved with a psychopath that was once a former patient.
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
The son of a world famous mystery writer, Jimmy Kudo, has achieved his own notoriety by assisting the local police as a student detective. He has always been able to solve the most difficult of criminal cases using his wits and power of reason.
For as long as he can remember, Ichigo Kurosaki has been able to see ghosts. But when he meets Rukia, a Soul Reaper who battles evil spirits known as Hollows, he finds his life is changed forever. Now, with a newfound wealth of spiritual energy, Ichigo discovers his true calling: to protect the living and the dead from evil.
Speed Racer is a teenage driver who races around the world in his super-technological car, the Mach 5, created by his father, a former racer. The car has several special features that help Speed tackle difficult terrain and get rid of dishonest opponents—which happens frequently. He experiences these adventures alongside his girlfriend Trixie, his younger brother Spridle, and his pet monkey, Chim-Chim. Together, they face thrilling challenges and show that courage and fair play make all the difference.