When a powerful arcane relic known as 'The Beacon' falls into nefarious hands, a group of fugitives and outcasts, bound by secrets and scars, must learn to work together to save the realm and stop reality as they know it from unraveling.
Five years after the death of the Emperor of Marmo in the War of Heroes, Parn is now the Free Knight of Lodoss, he and his old allies now famous through the land. However, the Emperor's right-hand-man, Ashram, seeks the Scepter of Domination to re-unify Lodoss under his former leader's banner. Meanwhile, beyond his attempts at conquest lies a more sinister force beginning to set the stage for the resurrection of the goddess of death and destruction...
They're rowdy, they're ragtag, they're misfits turned mercenaries for hire. Vox Machina is more interested in easy money and cheap ale than actually protecting the realm. But when the kingdom is threatened by evil, this boisterous crew realizes that they are the only ones capable of restoring justice.
Aunty Donna dives into D&D with their signature absurdism. Expect outlandish characters, unexpected tangents, and a playful disregard for the Player's Handbook.
Rivals of Waterdeep is a D&D 5e actual play set in the Forgotten Realms campaign setting. The show's Dungeon Master changes each season.
All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.
Within the world of Exandria, there are an unlimited amount of stories to be told — and we have only just begun. Each mini Exandria Unlimited series exists within the same world as Critical Role and allows us to expand Exandria through new adventures outside our regular campaigns.
Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.
"I'm not saving the world. I just kill goblins." Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
Rowan, Adam, Alan and Britt (dungeon master Robert) play D&D. The four players play as their characters from Epic NPC Man, with whatever happens to the characters being deemed as canon in the Epic NPC Man universe.
Magic and mystery, Dungeons and Dragons, Cassalanters and innuendo. Come along with us on an adventure for the ages! B. Dave takes our party on an adventure into Waterdeep and beyond!
A fantasy series set in the world of Dungeons & Dragons, continuing the adventures and consequences surrounding Baldur’s Gate 3.
The Intrepid Heroes traverse through the Dimension 20 multiverse and get into some shenanigans.
Six friends are transported into the Dungeons & Dragons realm and must try to find a way home with the help of their guide 'Dungeon Master'.
Dungeons, dragons... and delicious monster stew!? Adventurers foray into a cursed buried kingdom to save their friend, cooking up a storm along the way.
Roll for Mythicality is a D&D campaign by Rhett & Link. The campaign is available exclusively on Mythical Society.
Four 1st-level heroes. One epic monster. Certain death! Faster, Purple Worm! Kill! Kill! serves up comedic mayhem as four special guests pit their low-level Dungeons & Dragons characters against the game’s mightiest monsters. Each one-hour episode features a rotating line-up of Hollywood celebrities and tabletop gaming stars whose puny characters don’t stand a chance. Whether they go out in a blaze of glory or a scream of terror, a “total party kill” has never been this much fun.
A comedic journey into the hilarious world of fantasy roleplaying with Dan Harmon and his Comedian Companions.
Prequel series to Journey To The Quest. Learn the stories behind the adventurers that would go on to become a group.
Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?