In the future, mankind's seemingly utopian society is strictly controlled by the government, and anything that threatens to disrupt the status quo is ruthlessly suppressed. When 14-year-old Jomy begins to question the way the society is run, he suddenly becomes a target for both the government and the Mu, an outcast race with extra-sensory abilities who have been fighting against the government for generations. Now, each is determined to hunt him down - one to kill him and the other to save him.
A quirky romance blossoms between a dashing meat-eating man and a culinary-minded woman who has sworn off love.
A gang decides to play at burglary without the knowledge of their schoolmates, each masquerading at different times as the master thief Tonchinkan.
Toma Shinjo has one mission: save his school’s tennis team. And his only hope rests on the talent of Maki Katsuragi, who’s reluctant to part from his studies. This will be the team’s last summer together unless they convince Maki to step on the court!
The Makai fight a secret war against the demon forces known as Horrors, evil creatures that manifest themselves through darkness to devour Humanity. On the frontlines are the Makai Knights, given the task of watching over a district and eliminating any Horrors that manifest there. GARO follows the tales of the Knights bearing the title of ‘Golden Knight Garo’, and their duty to vanquish the Horrors and protect Humanity from the darkness.
Shake, Rattle, and Roll is one of the six short segments part of the CB Bears animated comedy television series produced by Hanna-Barbera which aired on NBC from September 10 to December 3, 1977. Shake, Rattle and Roll are three ghosts who run a hotel for ghosts and other supernatural creatures. Their workplace hijinks are sometimes disrupted by self-proclaimed "ghost exterminator" Sidney Merciless who wants to rid the world of ghosts.
For Makoto Hanaoka, life’s about to get more complicated. Saki Aoi, a lively girl with loads of confidence, confesses her love for Makoto one day. When he fails to reciprocate, Saki declares she will be his first love! She shares her goal with a mutual friend, Ryuji Taiga, who also confesses his crush on Makoto. Stuck in a love triangle, Makoto must find a way to make it work and have fun.
An evil organization invades and destroys everything in its path. The brains of the brutal operation is the king’s right-hand man, an evil lieutenant named Mira. Everything changes when a magical girl named Byakuya Mimori tries to stop the evil group in their tracks. When Mira confronts her, he knows it’s love at first sight. What will become of Mira and Byakuya, stuck between orders and love?
In a society where torture is legal—and big business—Spirytus dominates the industry with skill, style, and surprisingly cheerful teamwork. Part-timers Cero, Shiu, Mikke, and Hugh tackle “client sessions,” office shenanigans, and even the occasional in-house assassin…all with a smile! Life at Spirytus proves that even in a world of pain, work can still be surprisingly fun!
Sora joins the high school basketball club, but his unmotivated teammates don't care about the game. To get anywhere, he has to change their minds.
In order to prevent the catastrophe called the Grand Fall, Rid Hershel and his companions Farah, Keel and Meredy have obtained the three Greater Spirits ("Craymels" in the game version) of Inferia. En route to Mount Farlos, Rid is kidnapped by the bounty hunter Marone Blucarno, and the party is compelled to head to Belcarnu, an archipelago far from the major cities of Inferia. A series of adventures forces them to remain on the islands, where a more immediate threat to Inferia sleeps.
Anne, miserable and rebellious at her parents' recent separation, finds herself drawn to the Watch House, the home of the Garmouth Life Brigade. Something, or someone, is trying to reach her. But what do they want?
In the year 2066, the Republic of Hontworl, a charter member of the United Nations, leaves the organization without explaining its motives. This causes an outrage within the U.N. and places the security of the world on edge. Soon after this incident, Myori, the capital of the Republic of Triad, is attacked by a bird-like, flying fortress known as the Turtle King. The International Science Organization, which is headed by Dr. Kouzaburou Nanbu, is tasked to deal with this mysterious enemy. At the same time, the leading scientists of the ISO are disappearing. The five members of the Science Ninja Team, the Gatchaman warriors, are called upon to get to the bottom of things.
Nikumaru, meaning meatball in Japanese, is a seventeen-year-old student at Ninja High School, a special school for the training of ninja. He is short and chubby, but he possesses a super technique known as the "kamikaze", where he stirs up a whirlwind with his feet. The series introduces his many adventures and pranks as Nikumaru meets with his rivals both in and out of school.
Tokyo, 2045 - Young Hiroshi Ozora, a Technical Development Engineer at frontier technology conglomerate ZIC, creates a super-suit which bends the laws of physics and makes him feasibly the strongest superhero of all time. Quickly his exploits earn him the name 'Captain Tokyo' as he becomes a media darling. At the same time, the Dolls, a group of deadly, but glamorous teleporting female androids under the control of a mysterious evil scientist calling himself Dr. Machinegal, embark on a wierd crime spree. Moldiver foils their first attempt to steal a classic formula 1 race car from ZIC's race queen contest. The winner of that contest just happens to be Mirai Ozora, college student, mall-rat and younger sister of Hiroshi. She's decided that its up to her to discover the secret identity of this mystery hero! And the answer could be more surprising than she ever imagined...
Samantha and Jay throw caution to the wind when they convert their recently inherited country estate into a bed-and-breakfast. Call it mislaid plans. Not only is the place falling apart, but it’s also inhabited by spirits of previous residents -- whom only Samantha can see and hear.
Rapid changes in the new century have brought forth a dangerous power capable of good or evil. Harnessing the psychic abilities of its residents, the government has turned its most gifted citizens into new age guinea pigs, drained of their essence and discarded after serving their purpose. One psychic, Keith Evans, escapes their clutches and with the aid of his new friend Burn Griffith, embarks on a futuristic odyssey which pushes their camaraderie and strength to the limit!
After inheriting an old house, a student meets a ghost who reveals their tragic past life and the eternal fate that still binds them.
The once famous and well respected scientist Zorndyke has bred a new genre of living being, one that thrives on the oceans and lives to destroy humans. Zorndyke believes it is time that the humans were relieved of their rule of the earth. It is up to Blue Submarine No. 6 and the rest of the Blue fleet to put an end to Zorndyke's madness and creations.
This is a remake of the original black and white TV series created in 1967 with new colored drawings and the original dubbing.