Fast Eddie Felson is a small-time pool hustler with a lot of talent but a self-destructive attitude. His bravado causes him to challenge the legendary Minnesota Fats to a high-stakes match.
An enigmatic tale of four people whose lives are intertwined by destiny are subject to the laws of fate. They discover that luck is something they cannot afford to be without as they gamble with the highest stakes possible in a deadly game from which only one of them will emerge intact.
Gabriel is a depressed young man living a reclusive and lonely life, shaken by memories of a very turbulent past. Amid the corona-virus pandemic that is ravaging the world, Gabriel finds refuge in his passion for video games and decides to start a modest career in live broadcasts on the internet. With his shy personality, he creates a community of online fans who connect with his inspiring messages of perseverance and authenticity. As Gabriel shares his personal journey and encourages his viewers to face their fears, he becomes a source of hope for many, especially one young follower who, inspired by her words, finds the strength to report her attacker. As his stream views increase and positive comments flood his channel, Gabriel finds a sense of purpose, fulfillment, and courage he never imagined.
Kaiji Ito moves to Japan after graduating from high school. Unable to find a job and frustrated with society at large, Kaiji spends his days gambling, vandalizing cars, and drinking booze. Two years later and his life is no better. A debt collector named Endo arrives to collect money owed. The debt collector offers two choices to Kaiji: spend 10 years paying off his loan or board a gambling boat for one night to repay his debt & possibly make a boat load of money. Could the debt collector Endo actually be setting up Kaiji? One way or another, for Kaiji it's going to be the night of his life.
Ariane and Gerhard Christ, a wealthy Munich couple, plan for the weekend on separate trips, lying to the other about their trysts. However, their itineraries are complicated when they both arrive at the family's country home with their respective lovers.
In the heart of the mountain, an elusive and invisible observer witnesses an infamous spectacle. His voice comments on the sequence of events in the words of Nietzsche. In this splendid mountain landscape, a couple appears. Spenta, the man, and Angra, the woman, climb a steep peak. They wear similar clothes, their resemblance is amazing, their relationship is strange. To outsmart boredom Angra drags Spenta, initially unenthusiastic, into a game that he eventually gives in. From the top, the couple watches a marathon event that takes place in the valley. Angra, who is looking for an object of entertainment, has her sights set on a woman running through the crowd. Possessed, she courted the unknown and obtained her favors. She then manages to drag Spenta into her game. In this game, there will be no winner.
An ambitious journalist challenges the leader of a violent vigilante group to a high-stakes drinking game that may score her a scoop or a bullet to the head.
Young drug dealer Pablo and his sister Appoline bond over an online game called Darknoon. Pablo falls for Night, neglecting his sister. While Appoline finishes the game, Pablo and Night become embroiled in a dangerous gang conflict.
A couple tests the strength of their relationship with a dumb game
Fifteen-year-old Lulu has never known any affection from her family. But when she goes to a rock concert with Pablo, a friend of the family, he introduces Lulu to her first sexual experience. Years later, Pablo and Lulu have married; Pablo has created a sheltered, private world for Lulu, into which nothing intrudes. However, Lulu tires of her cloistered existence, and begins hanging out in shady bars, looking for vicarious thrills and danger.
To spice up a dinner party, old friends agree to share every private message that pops up on their phones -- with disastrous results.
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.
A group of teenagers play a friendly game of Kick the Can. Two of them hide together: one has an idea, the other has a secret.
This is a continuation of Friends Games. Now the group of friends realises they have fallen into this game and they are in the second set of game, Kageguchi Sugoroku. Will Katagiri Yuichi find out who led them into this deceptive game between money and friends?
This film tells the story of the president of a fictitious African nation who spends a sleepless night playing checkers with a pot-smoking vagabond who claims to be the all-round champion. However, the rules of the game entail the opponents howling vulgar and foul obscenities at one another. The champion proceeds to insult, and trounce, the President. His reward, and his fate, will not surprise anyone.
Tired of being a small-town waitress, Donna departs with the latest carnival show, living with entertainers Frankie and Patch in a tense, emotional triangle.
While the Doctor plays the Trilogic Game, Steven and Dodo are forced to play seemingly childish but ultimately dangerous games with the aim of being reunited and getting back to the Tardis. This brand new animated version has been created using the original audio recordings.
Two friends are put to the ultimate test when they are invited to the house of the mysterious 'Beholder'.
A small town comes under the thumb of Martha, a ghost who returns to haunt the children who witnessed her death during a "game" of Ghost in the Graveyard as young children.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.