At the dawn of the 20th century, Indiana Jones discovered the world. From globetrotting family expeditions as a 9-year-old to the battlefields of World War I as a teenager, Indy’s experiences shaped the heroic, whip-cracking archaeologist he would become. At every turn, Indy encounters history in the making, meeting true-life activists, soldiers, writers, artists, and thinkers who helped influence the world we live in today.
Rakuro Hizutome only cares about one thing: beating crappy VR games. He devotes his entire life to these buggy games and could clear them all in his sleep. One day, he decides to challenge himself and play a popular god-tier game called Shangri-La Frontier. But he quickly learns just how difficult it is. Will his expert skills be enough to uncover its hidden secrets?
The series picks up four years after the events of Terminator 2: Judgment Day with John and Sarah Connor trying to stay under-the-radar from the government, as they plot to destroy the computer network, Skynet, in hopes of preventing Armageddon.
When aristocratic Eddie inherits the family estate, he discovers that it's home to an enormous weed empire — and its proprietors aren't going anywhere.
Fun and filled with adventures, this cartoon series is telling the story about King Shakir's family of lions who are living a modern city life. Shakir's dad Remzi and close friend elephant Necati are constantly getting into trouble, mom Kadriye is always trying to keep things together and Canan, the youngest but very rational member of the family who is the main problem solver, are main characters of this fun and entertaining cartoon.
The City of Angels is falling apart, and crime pervades the city to the core. The mayor is corrupt, the police are inept, the city needs a figure to take control of the situation. Then in the light of day Darcy Walker is a cop, but in the dark of night she becomes the Black Scorpion. She does with a mash what she can't do with a badge. This is vigilante justice, old school style.
Tv show made up of 14 episodes.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Kaede Honjou is invited by her friend Risa Shiramine to play a virtual reality MMO game with her. While Kaede doesn't dislike games, what she really, truly dislikes is being in pain. She creates a character named Maple, and decides to put all her points in VIT to minimize pain. As a result, she moves slowly, can't use magic, and even a rabbit can get the best of her. But as it turns out, she acquires a skill known as "Absolute Defense" as a result of her pumping points into VIT, as well as a "Counter Skill" that works against special moves. Now, with her ability to nullify all damage, she goes on adventures.
Ten years after the demise of Precrime, crime-solving is different and justice leans more on sophisticated and trusted technology than on the instincts of the precogs—individuals who able to see the future. In Washington, D.C., a man haunted by the future and a cop haunted by her past race to stop the worst crimes of the year 2065 before they happen.
The trials and triumphs of life in the small town of Dillon, Texas, where high school football is everything.
The adventures of preteen goth Lydia Deetz and her undead friend Beetlejuice as they explore The Neitherworld, a wacky afterlife realm inhabited by monsters, ghosts, ghouls and zombies.
Duncan MacLeod cannot die -- he is a 400-year-old immortal, who has seen his share of humanity's history. Still, he risks his life in battle against other immortals and tries to save people from harm.
Pursued by relentless agents with unimaginable powers, two women living on the fringes of modern society must learn to work together to topple a vast conspiracy determined to bring them to heel.
Total Recall 2070 is a science fiction television series first broadcast in 1999 on the Canadian television channel CHCH-TV and later the same year on the American Showtime channel. It was later syndicated in the United States with some editing to remove scenes of nudity, violence and strong language. The series was inspired by the 1990 film Total Recall, based on Philip K. Dick's short story "We Can Remember It for You Wholesale", and by Dick's novel Do Androids Dream of Electric Sheep?, with a visual style heavily influenced by the film Blade Runner, itself very loosely based on the same novel. However, other than the Rekall company and the concept of virtual vacations, the series shares no major plot points or characters with any of these works. Philip K. Dick is not credited in any way on the series main or end titles. The series was filmed in Toronto. It was a Canadian/German co-production. Only one season, consisting of 22 episodes, was produced.
Nine loosely connected and darkly comic stories about human relationships in the modern age of smart phones, social media and connectivity.
Plot TBA.
The series follows Detective Carter, a radical LAPD detective, and Detective Lee, a by-the-book detective from Hong Kong, as they are forced into forming an unlikely partnership
Vanessa Helsing, the daughter of famous vampire hunter and Dracula nemesis Abraham Van Helsing is resurrected five years in the future to find out that vampires have taken over the world and that she possesses unique power over them. She is humanity’s last hope to lead an offensive to take back what has been lost.
A group of rule-abiding prep school students – Zack, Lawrence, Freddy, Summer and Tomika – learn to take risks and reach new heights thanks to substitute teacher Dewey Finn, a down-on-his-luck musician who uses the language of rock ‘n’ roll to inspire his class to form a secret band. Throughout the school year, these middle-school classmates find themselves navigating relationships, discovering their unknown talents and learning lessons on loyalty and friendships.