In a violent, near-apocalyptic Detroit, evil corporation Omni Consumer Products wins a contract from the city government to privatize the police force. To test their crime-eradicating cyborgs, the company leads street cop Alex Murphy into an armed confrontation with crime lord Boddicker so they can use his body to support their untested RoboCop prototype. But when RoboCop learns of the company's nefarious plans, he turns on his masters.
Jane is the subject of a twisted science experiment where she is placed in a parallel world and is forced to find a way to either alter her reality or be stuck in a time-loop, destined to repeat the same test over and over again, with no memory of her doing it before. But with each 'reset' she starts to retain fragments of memory. With clues pointing to the mysterious Wytness Quantum Research Centre, she tries to find a way out. (The film was shot entirely on an iPhone during the UK’s first lockdown.)
Cocky researcher Sebastian Caine is working on a project to make living creatures invisible. Determined to achieve the ultimate breakthrough, Caine pushes his team to move to the next phase — using himself as the subject. The test is a success, but when the process can't be reversed and Caine seems doomed to future without flesh, he starts to turn increasingly dangerous.
A wisecracking New York reporter intrudes on a research scientist's quest to unmask The Moon Killer.
Norma and Arthur Lewis, a suburban couple with a young child, receive a simple wooden box as a gift, which bears fatal and irrevocable consequences. A mysterious stranger delivers the message that the box promises to bestow upon its owner $1 million with the press of a button. However pressing this button will simultaneously cause the death of another human being somewhere in the world; someone they don't know. With just 24 hours to have the box in their possession, Norma and Arthur find themselves in the cross-hairs of a startling moral dilemma and must face the true nature of their humanity.
Dr. Génessier is riddled with guilt after an accident that he caused disfigures the face of his daughter, the once beautiful Christiane, who outsiders believe is dead. Dr. Génessier, along with accomplice and laboratory assistant Louise, kidnaps young women and brings them to the Génessier mansion. After rendering his victims unconscious, Dr. Génessier removes their faces and attempts to graft them on to Christiane's.
In 1989, a breakthrough in "advanced parasitic research" on Cuttyhunk Island gave scientists a jump in human evolution. Initial tests proved promising, as subjects experienced heightened physical and mental strength and awareness. But - something in the experiment went horribly wrong, and the island mysteriously lost three quarters of its population.
A teacher conducts an experiment in an American high school where students learn how easy it is to be seduced by the same social forces which led to the horrors of Nazi Germany.
A doctor uses special eye drops to give himself x-ray vision, but the new power has disastrous consequences.
After his wife is brutally murdered, a policeman transfers to patrol duty at a college, only to discover that the now-executed murderder may be brought back to life as part of a professor's experiment.
A boy takes in a stray dog, later finding out that it's an ultra-intelligent runaway from a genetic research lab. Unbeknownst to him, the dog is being stalked by another escaped creature that's not quite so friendly.
20 volunteers agree to take part in a seemingly well-paid experiment advertised by the university. It is supposed to be about aggressive behavior in an artificial prison situation. A journalist senses a story behind the ad and smuggles himself in among the test subjects. They are randomly divided into prisoners and guards. What seems like a game at the beginning soon turns into bloody seriousness.
Legendary actor Patrick McGoohan turns his famous character from THE PRISONER upside down as the psychiatrist in charge of an insane asylum. He has connected his inmates into a group mind where they share each other's psychoses, dreams and sexuality with all the scary and titillating implications imaginable! Like his highly acclaimed cult classic MASSACRE AT CENTRAL HIGH, director Rene Daalders provocative excursion into sci fi-horror filmmaking looks at first glance like a classic grindhouse movie, but it is up to much more. In addition to its operatic mayhem, HYSTERIA is a mind-expanding reflection on individual vs. group consciousness, power, control, and freedom.
Dr. Peyton Westlake is on the verge of realizing a major breakthrough in synthetic skin when his laboratory is destroyed by gangsters. Having been burned beyond recognition and forever altered by an experimental medical procedure, Westlake becomes known as Darkman, assuming alternate identities in his quest for revenge and a new life with a former love.
Lee Ray Oliver, a death row inmate, is given a second chance at life if he agrees to undergo a new chemical treatment used to modify behavior.
A military veteran goes on a journey into the future, where he can foresee his death and is left with questions that could save his life and those he loves.
A research scientist explores the boundaries and frontiers of human consciousness. Using sensory deprivation and hallucinogenic mixtures from Native American shamans, he explores these altered states of cognizance and finds that memory, time, and reality itself are states of mind.
Ilsa, a warden at a Nazi death camp that conducts experiments on prisoners, strives to prove that women can withstand more pain and suffering than men, and therefore should be allowed to fight on the frontlines.
Underwater deep-sea miners encounter a Soviet wreck and bring back a dangerous cargo to their base on the ocean floor with horrifying results. The crew of the mining base must fight to survive against a genetic mutation that hunts them down one by one.
Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?