After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
Captain Charles Patenaude and his crew leave Earth aboard the Romano Fafard in search of a planet that can accommodate the entire population of Earthlings.
Thundarr and his companions Ariel and Ookla wander a devastated future Earth and fight evil wherever they find it.
This series reimagines Thailand in a dystopian future where technology scrapes at the surface of old customs, exposing rips in the fabric of culture.
In the near future, Vivy, a diva-type A.I., went up on stage each day with hopes of putting her heart into her song. One day, the A.I. Matsumoto, who claims to have arrived from 100 years in the future, appears before Vivy with an important request...
Set in the near future, multi-national corporations are Europe’s new leaders. One of the most powerful, Promethee, wishes to further secure their growing dominance by replacing the police force with their own private militias, the Black Squad, led by Henry Munro. Following the shooting of his daughter, his life in shambles and darkest secrets exposed, an idealistic law enforcement officer, Sirius, with nowhere to turn, aligns himself with an old cop Franck Varnove. Sirius takes charge of Franck’s clandestine, elite squadron, Section Zéro, to battle these dark, violent militias, promising a return to traditional law enforcement before the world they’ve known disappears forever.
An unfathomable incident introduces a genius engineer to dangerous secrets of the world — and to a woman from the future who's come looking for him.
In the year 220X, a mourning 5th grader named Geo Stelar (Subaru Hoshikawa) is given an invention made by his late father called a visualizer, which allows him to see radio-wave-based aliens, which are trying to destroy the world. Together, with an alien named Omega-Xis (War-Rock), he fights to save the earth as Mega Man (Rockman).
Masked scientific government agent is pitted against a rogue army, led by a mystery man known only as "The Ruler", which is attempting to conquer the solar system by first decimating earth's climate through various futuristic devices which Cody must meet with earth's own futuristic technology. [Intended to be a limited-run television series, Commando Cody: Sky Marshal Of The Universe was first released theatrically in 1953 as a twelve-chapter movie serial; it was not shown on television until 1955. The Commando Cody character was first introduced in Republic's earlier movie serial Radar Men from the Moon; however, "Sky Marshal" is actually a prequel, with the first chapter dealing with Cody's origins and the acquisiton of his staff as seen in "Radar Men".]
In a futuristic society where reaching the age of 30 is a death sentence, a rebellious law enforcement agent goes on the run in search of Sanctuary.
While on a mission, three astronauts in their spaceship get caught in a time vortex. They return to Earth in the year 3979 A.D. and discover that intelligent apes are now the highest form of life.
Mann & Machine is an American science fiction/police drama series that aired for nine episodes on NBC from April 5, 1992 to July 14, 1992.
Men Into Space is an American science-fiction television series broadcast from September 30, 1959 to September 7, 1960 by CBS which depicted future efforts by the United States Air Force to explore and develop outer space. The black-and-white filmed show starred William Lundigan as Col. Edward McCauley.
A wacky shapeshifting genetic experiment named GeeKeR teams up with a cybernetic warrior and a talking Tyrannosaurus Rex to thwart a malicious tycoon and a mad scientist who want to turn GeeKeR into a weapon of mass destruction.
A young Healer armed with an unpredictable magic guides a runaway Elf in her perilous quest to save the peoples of the Four Lands from an age-old Demon scourge.
Ten years after the demise of Precrime, crime-solving is different and justice leans more on sophisticated and trusted technology than on the instincts of the precogs—individuals who able to see the future. In Washington, D.C., a man haunted by the future and a cop haunted by her past race to stop the worst crimes of the year 2065 before they happen.
Ark II is an American live-action science fiction series, aimed at children, that aired on CBS, beginning in 1976, as part of its Saturday morning line-up. Only 15 half-hour episodes of Ark II were ever produced; however, these episodes were re-run by the CBS television network for several years.
It’s been ten years since Azuma Kazuki has been in Japan, and upon his arrival he is taken prisoner by a group of armed men. Azuma is saved by his childhood friend, Kogane Asabuki, thanks to a living weapon she wields on her right hand, known as a Bubuki. Learning about these weapons, Azuma becomes a Bubuki wielder himself and sets out on a journey.
After accidentally breaking a statue of the guardian god of the Asakusa district, middle school students Kazuki, Toi and Enta are transformed into kappas -creatures from japanese folklore- by Keppi, self-proclaimed prince of the Kappa Kingdom. If they want to regain their human form, they must collect the five Dishes of Hope for him, which fulfill the wishes of whoever possesses them. To do so, they will fight against the kappa-zombies and extract their "shirikodama", the mythical organ containing humans' deepest desires. Two policemen, Reo and Mabu, are the ones behind this evil scheme, turning humans into zombies as agents of the Otter Empire, enemy of the Kappa Kingdom since ancient times. In the guise of "Kappazon, Inc.", they control society by manipulating the desires of the masses for their own goals. To succeed in their mission, the boys must be connected through the "Sarazanmai", revealing their most intimate secrets in the process...
Clain lives quietly amongst doppels—holograms that replace his parents and friends. Alone on a typical day, he saves a shrine maiden from pursuers and treats her wounds. He’s mystified by her worldly charms, but she disappears—leaving only a pendant behind. When a curious girl emerges from the amulet, Clain’s life takes a chaotic turn as he seeks to unlock the secrets his new friend holds.