In a bar, a speed-dating. Birth of an improbable and miraculous love in unsuitable circumstances ...
Bokanowski returns to the complex - and mind-bending - optical array of pinholes, mirrors, prisms, and refractive substrates of his earlier film, La Plage to create the whimsical and playful Au bord du lac. The film is composed of mundane, everyday scenes of recreation and leisure on an idyllic, sunny day at a park that overlooks a lake - rowing a boat, playing a game of volleyball, rollerskating, bicycling, reading a newspaper, sunbathing, riding on horseback, or strolling on the promenade - shot through optical distortions to create fractured and knotted images that resemble embellished, gothic fairytale illustrations or appear to resolve into morphing, geometric patterns of fluid motion. Evoking the vibrant colors and sun-soaked palette of an invigorated Vincent van Gogh in Arles, Bokanowski transforms the quotidian into an infinitely mesmerizing dynamic kaleidoscope of shape-shifting textures and self-reconstituting objects of organic, abstract art.
A ten-year-old boy who hates his little brother is punished by his mother and has to spend an afternoon with a scary old man. The boy will learn a lesson about life when he discovers the old man’s terrible secret.
1973, San Francisco. Charles Bukowski, underground poet and punk ahead of his time, reads his poem Love to a wild audience who've come to see the pulp writer's provocative performance. But that day, instead of a punk they find a broken man hungry for love.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
When her grandson is kidnapped during the Tour de France, Madame Souza and her beloved pooch Bruno team up with the Belleville Sisters—an aged song-and-dance team from the days of Fred Astaire—to rescue him.
In the year 50 BC, Gaul is occupied by the Romans - nearly. But the small village of Asterix and his friends still resists the Roman legions with the aid of their druid's magic potion, which gives superhuman strength. Learning of this potion, a Roman centurion kidnaps the druid to get the secret formula out of him.
Kirikou's Grandfather says that the story of Kirikou and The Witch was too short, so he proceeds to explain more about Kirikou's accomplishments. We find out how little boy became a gardener, a detective, a maker of pottery, a merchant, a traveler and a doctor.
This is the story about a boy not like the others that dreams about finding his place in the world.
Reworked and colored images of people playing at the seashore.
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.
Agnès, Juliette and Carmen's neighbour, writes children's storybooks that take place in a fantasy world, The Kingdom of the Winds. The intrepid sisters discover a passageway between their world and this extraordinary universe. Once on the other side, the girls take on the appearance of cats and discover Sirocco, a terrifying character who can control the wind.
An ogre breaks his teeth the day before Saint-Festin, the ogres’ great celebration day. A magician botches his trick of sawing a woman in half, and loses his assistant’s legs. An overequipped hiker gets stuck in the elevator for several days. An old man falls in love with a runaway pair of legs. A mother asks her neighbour to look after her children on the eve of Saint-Festin… In one building, the lives of ten next-door neighbours, or the neighbours of neighbours, intertwine as they grapple with the dramas, joys, surprises and dangers of everyday life.
Cowboys aren't afraid to die. Their death, always spectacular, is the grand finale of a tragic destiny. But when a cowboy messes up his exit, when he seems to hesitate awkwardly between life and death, the Western turns to the absurd.
A stranger enters a town that has been evacuated because of an unexploded bomb. Meanwhile the inhabitants are watching through telescopes and are getting restless at the stranger’s antics.
It's a catastrophe! A flood has hit our planet and an unusual group of people are all that remains. Led by Ferdinand, a modern day Noah, this little group have managed to defy the furiously raging elements. People and animals alike are dragged through this incredible whirlpool of an adventure.
On the planet Gandahar where peace reigns and poverty is unknown, this utopian lifestyle is upset by reports of people at the outlying frontiers being turned to stone. Sylvain is sent to investigate this mysterious threat.
On planet Perdide, an attack of giant hornets leaves young Piel alone in a wrecked car with his dying father. A mayday message reaches their friend Jaffar, an adventurer travelling through space. Onboard Jaffar’s shuttle are the renegade Prince Matton, his fiancée, and Silbad, who knows Perdide well. Thus begins an incredible race across space to save Piel.
There is a world with two towns that are big enemies: Pyross and Hydross.
A young shepherdess and a chimneysweep plan to get married and escape the clutches of a tyrannical king in love with her, assisted by the guile of a cheeky mockingbird, the king's archenemy.