Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Despite pulling off one of the biggest heists in Las Vegas history and splitting the $160 million take, each of the infamous Ocean's crew have tried to go straight, lay low and live a legit life ... but that's proven to be a challenge. Casino owner Terry Benedict demands that Danny Ocean return the money, plus millions more in interest. Unable to come up the cash, the crew is forced to come together to pull off another series of heists, this time in Rome, Paris, and Amsterdam – but a Europol agent is hot on their heels.
A boy grows up not knowing his real identity. One day a mysterious lady, claiming to be his real mother, divulges the truth about his roots. He is caught between leaving his past and living his new life.
Ben and Ashley come together 20 years after the murder of their parents to determine the cause of their parents' death. Ashley is troubled by the idea that the thing that took her parents' lives may not be finished with her family.
Two years after she escaped a violent attack on her family, 16-year-old Becky attempts to rebuild her life in the care of an older woman -- a kindred spirit named Elena. However, when a violent group known as the Noble Men break into their home, attack them and take their beloved dog, Becky must return to her old ways to protect herself and her loved ones.
A teenage boy and his mother are on the run. The father is violent and has a history of beating up his wife. They manage to get away from him and drive far away, until they arrive in a small town where they settle down. They rent a house from a nice man and soon they forget everything that has happened in the past, until the boy begins to have bad dreams of his father.
The snake crown is stolen (or taken back) from the Knight Templars by the earth worshippers of Crete; the three kids try to retrieve it on behalf of the Knight Templars.
John McClane is back and badder than ever, and this time he calls on the services of a young hacker in his bid to stop a ring of Internet terrorists intent on taking control of America's computer infrastructure.
New York detective John McClane is back and kicking bad-guy butt in the third installment of this action-packed series, which finds him teaming with civilian Zeus Carver to prevent the loss of innocent lives. McClane thought he'd seen it all, until a genius named Simon engages McClane, his new "partner" -- and his beloved city -- in a deadly game that demands their concentration.
One year after his heroics in Los Angeles, John McClane is an off-duty cop who is the wrong guy in the wrong place at the wrong time. On a snowy Christmas Eve, as he waits for his wife's plane to land at Washington Dulles International Airport, terrorists take over the air traffic control system in a plot to free a South American army general and drug smuggler being flown into the US to face drug charges. It's now up to McClane to take on the terrorists, while coping with an inept airport police chief, an uncooperative anti-terrorist squad, and the life of his wife and everyone else trapped in planes circling overhead.
Two fishing scout pilots make a horrifying discovery when they encounter a second Godzilla alongside a new monster named Anguirus. Without the weapon that killed the original, authorities attempt to lure Godzilla away from the mainland. But Anguirus soon arrives and the two monsters make their way towards Osaka as Japan braces for tragedy.
The Monkey King and his friends try to break free from a ruler that takes them hostage. However, their exploits provoke the anger of a deity that decides to punish them for their actions.
At the turn of the century, all of the Earth's monsters have been rounded up and kept safely on Monsterland. Chaos erupts when a race of she-aliens known as the Kilaaks unleash the monsters across the world.
Searching for his brother, Ryota stows away on a boat belonging to a criminal alongside two other teenagers. The group shipwrecks on Letchi island and discover the Infant Island natives have been enslaved by a terrorist organization controlling a crustacean monster. Finding a sleeping Godzilla, they decide to awaken him to defeat the terrorists and liberate the natives.
Gaira, a humanoid sea beast spawned from the discarded cells of Frankenstein's monster, attacks the shores of Tokyo. While the Japanese military prepares to take action, Gaira's Gargantua brother, Sanda, descends from the mountains to defend his kin. A battle between good and evil ensues, leaving brothers divided and a city in ruins.
It's three years after the events of the original Battle Royale, and Shuya Nanahara is now an internationally-known terrorist determined to bring down the government. His terrorist group, Wild Seven, stages an attack that levels several buildings in Tokyo on Christmas Day, killing 8000 people. In order for the government to study the benefits of "teamwork", the new students work in pairs, with their collars electronically linked so that if one of them is killed, the other dies as well. They must kill Nanahara in three days - or die.
To put their demons to rest once and for all, Josh Lambert and a college-aged Dalton Lambert must go deeper into The Further than ever before, facing their family's dark past and a host of new and more horrifying terrors that lurk behind the red door.
Riggs and Murtaugh are on the trail of South African diplomats using their immunity to engage in criminal activities.
Riggs and Murtaugh pursue a former officer who uses his knowledge of police procedure and policies to steal and sell confiscated guns and ammunition to local street gangs.