A member of an elite paramilitary counter-terrorism unit becomes traumatized after witnessing the suicide bombing of a young girl and is forced to undergo retraining. However, unbeknownst to him, he becomes a key player in a dispute between rival police divisions, as he finds himself increasingly involved with the sister of the girl he saw die.
With harpsichord music in the background, a dandy, seated at a table, plucks a quill pen from a ceiling full of them above him, dips it in ink, thinks, then draws a straight line down the page in front of him, out of which sprout six more quill pens, each held by a hand. The calligrapher moves all the hands and pens in unison, drawing an elaborate feathered wing, which comes to live, peeling off the page, and, now a quill pen, slips in to his hand. He tucks it behind his left ear.
When a machine that allows therapists to enter their patient's dreams is stolen, all hell breaks loose. Only a young female therapist can stop it and recover it before damage is done: Paprika.
A boy is frustrated by the lack of bright stars in the sky. To reconcile the problem, he pays a visit to the Starmaker, a man whose lost faith in the world below him is restored by the boy's ardent devotion to cleaning the dirty stars.
Shirou has lost his Servant, Saber, and is no longer a Master in the Holy Grail War. Despite this, he refuses to leave the battle, determined to protect Sakura. Meanwhile, a mysterious shadow engulfs the city, killing Masters and Servants one by one. As Shirou faces new dangers, Sakura is drawn deeper into her own destiny as a mage.
The battle rages on as Shirou continues to protect Sakura, now consumed by the darkness. He joins forces with Rin to end the Holy Grail War, while Illyasviel, who knows the truth behind it, confronts her fate. Amidst the chaos, Zouken plots to manipulate Sakura for his own desires. The final fight begins.
An Irish doctor survived the atomic bomb attack on Nagasaki and was given a Samurai sword for the lives he saved. 70 years later his family searches for the origin of their father's sword.
Jubei is a masterless ninja who travels the land alone, lending his services to those with gold—or a worthy cause. His fearsome abilities have served him well, but a plot to overthrow the government threatens to end his wandering ways—and possibly his life.
Bugs fights stereotyped Japanese during World War II.
Chibi Maruko chan is the nickname of a sweetly obnoxious 9-year-old girl. She tricks her grandfather, ponders for hours over how to spend her allowance, and hates sitting next to ugly boys. She talks, feels and lives just as real kids do. As the second term commences, Maruko and her classmates return to their small groups. Maruko’s group includes two naughty boys and Maruko is forced to be one of their subordinates. She seems to face a lot of pressure at school.
Momoko's teacher asks the third grade to draw a picture based on their favorite song, to enter in a contest. She picks a song she's recently become fond of during music class, and is anxious to make a good drawing based on it. On her way to meet relatives in Shizuoka, Momoko meets Shoko Kimura, a university student who occasionally draws portraits and plans to participate in an art contest. Momoko and Shoko become close friends, and end up inspiring each other both in their own ways.
In the future, an outbreak of canine flu leads the mayor of a Japanese city to banish all dogs to an island used as a garbage dump. The outcasts must soon embark on an epic journey when a 12-year-old boy arrives on the island to find his beloved pet.
All of the Clow Cards have been captured, and Sakura Kinomoto, the new Master of the Cards, is preparing to play the lead in the play for the town festival. However, a new evil force is causing mysterious events all over Tomoeda, including the disappearance of Sakura's cards. With Syaoran's help, Sakura must figure out the cause of these events, and save her town.
A whirlwind of improvisation combines the images of animator Pierre Hébert with the avant-garde sound of techno whiz Bob Ostertag in this singular multimedia experience, a hybrid of live animation and performance art.
Giovanni currently lives a dreary life of near non-stop work. At school, his peers ridicule him incessantly, and his employer at work is distant and cold. As his isolation from society becomes unbearable, he suddenly finds himself on a train heading far away from his miserable home. Accompanied by Campanella, an acquaintance from school, Giovanni embarks on a journey that will define the rest of his life.
A giant monster sends a town's citizens into a panic, except for a girl named Yuki and her schoolmate Tetsu. Tetsu happens to have his own strange creature named Cenco as a pet. Another boy named Shuu controls the monster threatening the town, and the stage is set for a battle.
Documentary filmmaker Genya Tachibana has tracked down the legendary actress Chiyoko Fujiwara, who mysteriously vanished at the height of her career. When he presents her with a key she had lost and thought was gone forever, the filmmaker could not have imagined that it would not only unlock the long-held secrets of Chiyoko’s life... but also his own.
A rare glimpse of early Japanese sound anime and prewar Japanese culture, The Roots of Japanese Anime features the masterworks of such pioneers of Japanese animation as Noburo Ofuji, Yasuji Murata, and Kenzo Masaoka, in addition to Mitsuyo Seo’s Momotaro’s Sea Eagle, the notorious war cartoon billed as Japan’s first feature anime. These movies represent the brilliance and variety of anime, ranging from beautiful Japanese paper animation to powerful multiplane cel cartoons. They also evoke the fascinating complexity of Japan, a nation that is then both marching towards war, enlisting kids in militarist nationalism, yet also delighting in a mixture of modern popular culture, ancient folk tales, irreverent comedy, and the everyday life of prewar Japanese children.
Student Yuki has never seen one of the giant monsters she always hears about on the news and that threaten her city. But when she meets the lethargic Tetsu one day, things change suddenly. Because Tetsu moves around the houses with a creature called Cencoroll, which he can control with mind control and which can transform into a wide variety of objects. But not only Yuki is fascinated by Cencoroll: the boy Shu tries to take Cencoroll from Tetsu with the help of his own telepathy monster, whereupon the four engage in a bitter fight, in which Yuki also intervenes and the entire city is converted into a battle arena.
Summer, 2006. A 5th grader Ryuhei discovers a notebook entitled "Tokyo Exploring Records." It was a journal kept by his father, Shohei, when he was around Ryuhei's age. Ryuhei forms his own exploration party with his friends Shun and Yoshio. One summer day, the party and Ryuhei's younger brother Sasuke who happens to tag along, heads to the dungeon looking for a treasure indicated on the journal