State-of-the-art security system creator Jack Stanfield has cemented his reputation as a man who's thought of everything. But when a criminal finds a way into his personal life, everything Jack holds dear is suddenly at stake.
The life of a young computer systems analyst is thrown into turmoil after arriving in Istanbul to start a new job. She soon finds her passport missing, her credit cards useless, her bank account empty and her identity stolen. As the story progresses we find people and events may not be what they seem.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
Kevin Mitnick is quite possibly the best hacker in the world. Hunting for more and more information, seeking more and more cyber-trophies every day, he constantly looks for bigger challenges. When he breaks into the computer of a security expert and an ex-hacker, he finds one - and much more than that...
Joel Barish, heartbroken that his girlfriend underwent a procedure to erase him from her memory, decides to do the same. However, as he watches his memories of her fade away, he realises that he still loves her, and may be too late to correct his mistake.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
After being enlisted to recover a dangerous computer program, hacker Lisbeth Salander and journalist Mikael Blomkvist find themselves caught in a web of spies, cybercriminals and corrupt government officials.
On a flight from Los Angeles to New York, Oliver and Emily make a connection, only to decide that they are poorly suited to be together. Over the next seven years, however, they are reunited time and time again, they go from being acquaintances to close friends to ... lovers?
When she receives word that her longtime platonic pal Michael O'Neal is getting married to debutante Kimberly Wallace, food critic Julianne Potter realizes her true feelings for Michael -- and sets out to sabotage the wedding.
Do-chul is a boxer who never wins a game. While trying to make some money, he gets involved with Hong-ki, a small-time crook. They somehow make friends and hang around together, but their views toward life and the world are almost opposite.
Fred, a raffish safe blower, takes refuge in the Paris Metro after being chased by the henchmen of a shady businessman from whom he has just stolen some documents. While hiding out in the back rooms and conduits of the Metro, Fred encounters a subterranean society of eccentric characters and petty criminals.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
A hacker who is spying on a pretty neighbour messes up his assignment to break into Swiss bank accounts for Russian mobsters.
While visiting his hometown during Christmas, a man comes face-to-face with his old high school crush whom he was best friends with – a woman whose rejection of him turned him into a ferocious womanizer.
Matthew, a college freshman, meets his dream girl in a dorm elevator during a blackout. He never sees her face, but instantly falls in love. In the morning, the power is restored, but the "dream girl" has vanished. All Matthew knows is that she lives in an all-girls dorm. He sets out on a semester-long journey to find his mystery girl among a hundred female suspects. Could it be Wendy? Dora? Arlene? Patty? Cynthia? Or the 95 other girls, any of whom could have been in that elevator with Matthew.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
Arnaud, facing an uncertain future and a dearth of choices in a small French coastal town, meets and falls for the apocalyptic-minded Madeleine, who joins an army boot camp to learn military and survival skills to prepare for the upcoming environmental collapse. Intrigued and excited by Madeleine’s wild ideas, Arnaud signs up for the boot camp himself. They soon realize that the boot camp is harder than they’d imagined, but the experience nonetheless cements them together as the couple continues to explore their young love.
When Naomi, a young refugee from Nazi-occupied Paris, moves into Alan Silverman’s building in New York, he does his best to avoid her. But despite Naomi's strange behavior and the language barrier, they slowly develop a deep and touching friendship.
The father of young maiden Wally wants to force the girl into a marriage.
A battle for power ensues as warring gangters thrive to gain possession of a "black box" that can make them richer than they already are, and an undercover cop intervenes with the help of his sharp intellect and an instinct to kill.