A young mother's shadow takes on a life of its own, terrorizing her and her daughter over the course of one night.
On the way home from school, a young girl runs into a mysterious salesman who looks to instill the fear of financial insecurity and coerce her into selling fashion magazines for him.
Our plasticine pooch pal Rex welcomes us to his dreamworld.
A young couple enters an antique shop looking for a quick thrill and easy money; they come out with much more then they bargained for.
Giggles the Clown is looking for a new gig as a sushi chef.
While packing up his deceased grandfather's house, a man stumbles upon a mysterious artifact that awakens the hearts of evil men.
"THE WORST NIGHTMARE RESTS WHERE NOT EXPECTED" After being released from a mental institution, Milla is taken to her new home by her husband Gregor and their daughter Madleine. As they settle in the new house, Milla experiences a series of events, that may be supernatural or in her head. The key to this phenomenons are the holes in the wall, that keep constantly staring at her. Somehow she feels watched through the holes, that appear to breathe and replicate through the house - although Milla doesn't witness a ghost, she feels it. It tries to remind her of something long forgotten. As Milla's broken mind made her vulnerable and susceptible to whatever ghosts may haunt her house, it becomes more and more difficult, to say what is alive and what is an echo. In the end Milla finds out, that the ghosts are a manifestation of her pain, that has built the home she lives in.
A hungry bear tests the relationship of two campers.
Fractured Shadows follows Jeffrey as he's haunted by a mysterious figure that only appears in darkness. His attempts to escape lead to growing terror and isolation. Combining eerie visuals, unsettling sound design, and psychological tension, the film explores fear and paranoia.
Do you find yourself feeling worried? Unable to perform? Anxiety is a common symptom of WRITER'S BLOCK...
An unlucky dude encounters a sticky situation after accidentally swallowing bubblegum.
Dracula's Daughter vs. The Space Brains takes the classic tale of the vampire and launches it into space.
In Ireland in 1961, Hellboy enters a ruined tower and is attacked by Iron Shoes.
In the aftermath of a global pandemic, two grieving souls find solace in one another and attempt to recover what was once lost.
Moving Matter is the culmination of a material-led process with artists from dance, costume design and film that began with a study of old kitchen flooring about to be discarded. This flax-based material enters our orbit in the 1950s, where a measured homelife and prescribed domesticity offered a reassuring antidote to bomb scares, political turmoil, and paranormativity. Stability topples as the flooring becomes entangled in the lives of those who don the material as garments and shelters. This film was made through Moving Matter, a long-term research-creation project that offers a methodology for rethinking the dynamism between raw materials, garments, and the body. Moving Matter steers the locus of choreography and wearable design away from human hierarchy to instead support truer collaboration amongst all moving materials, both human and non-human, in this case⦠linoleum.
A man in a metal helmet, chained up in a basement with nothing but cartoons to keep him company, escapes one night and finds himself searching for somewhere to belong.
A wannabe fashion designer stirs up angry spirits when he destroys an old funeral shroud to make his latest creation.
A group of Russian tourists go on a shopping spree to the neighboring Finland - only to be attacked by Finnish cannibals. We focus on a middle-aged woman and her teenage son who is shooting the film, as we watch it, on his cell-phone.
When he is suspended from his university job for his outlandish ideas, Professor John Venkenheim leads a documentary film crew to the rim of the Arctic Circle in a desperate effort to vindicate his academic reputation. His theory: Mary Shelley's ghastly story, "Frankenstein," is, in fact, a work of non-fiction disguised as fantasy. In the vast, frozen wilderness, Venkenheim and his team search for the legendary monster, a creature mired in mystery and drenched in blood. What they find is an unspeakable truth more terrifying than any fiction...a nightmare from which there is no waking.
A pill-popping, over-caffeinated driver accidentally hits something. Panic-stricken, he searches for help in a strange and desolate town that offers very little in the form of human kindness.