Gentlemen can be perverts too.
Enchanted by the idea of locating treasure buried by Captain Flint, Squire Trelawney, Dr. Livesey and Jim Hawkins charter a sailing voyage to a Caribbean island. Unfortunately, a large number of Flint's old pirate crew are aboard the ship, including Long John Silver.
A headstrong young girl in Afghanistan, ruled by the Taliban, disguises herself as a boy in order to provide for her family.
Inside a majestic museum, a young warrior gets attacked by shadow beasts born from people's fear and uncertainty over what they don't know. The warrior fights against them using the energy charger on his waist, but soon the energy runs out. In this desperate situation, he finds a new, unexpected source of power.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
Brother and sister Kusti and Iti get lost in a forest while picking strawberries and are captured by an evil forest hag. They are made to work for her. The hag has a son called Bumpy whom Iti befriends. When they get a chance to escape, they decide to take Bumpy with them.
Pursued by a religious cult and other curse users, former friends Satoru Gojo and Suguru Geto are the only sorcerers capable of carrying the difficult task of protecting Riko Amanai, a student who has been designated to be sacrificed as the Star Plasma Vessel, until she can fulfill her duty.
The Nazis, exasperated at the number of escapes from their prison camps by a relatively small number of Allied prisoners, relocate them to a high-security 'escape-proof' camp to sit out the remainder of the war. Undaunted, the prisoners plan one of the most ambitious escape attempts of World War II. Based on a true story.
Three single women in a picturesque village have their wishes granted, at a cost, when a mysterious and flamboyant man arrives in their lives.
After destroying the Zorbados Empire, the Jyusenki-tai/Cyber Beast Force has expanded and are training new recruits. But after failing to stop a monster that seems to be a remnant of the Zorbados Empire from destroying a city, the CBF is thrown in jail. Now the CBF have to escape from jail and find out what was behind the monster they fought.
Sally and Gillian Owens, born into a magical family, have mostly avoided witchcraft themselves. But when Gillian's vicious boyfriend, Jimmy Angelov, dies unexpectedly, the Owens sisters give themselves a crash course in hard magic. With policeman Gary Hallet growing suspicious, the girls struggle to resurrect Angelov -- and unwittingly inject his corpse with an evil spirit that threatens to end their family line.
Short screened alongside the Mahoutsukai Precure! Movie.
A 3DCG short screened alongside KiraKira☆PreCure à la Mode the Movie: Crisply! The Memory of Mille-feuille!
Nodoka and the others obtain something known as the "Dream Pendant" which gives them the ability to see holographic images of various things in Tokyo. These things vary from fish to animals to sweets!
Revolutionaries from the Yatsushima nation try to rescue their surrendered master.
Kizuna Todoroki is a young girl who fights using the teachings of the Wadachi Ju-ken school. After winning a big martial arts tournament and cash prize, Kizuna's family are visited by a woman journalist for an interview but are interrupted by a new group of challengers. Studio Ascension's entry for the initial Young Animator Training Project.
A troop of children from eight to thirteen, abandoned on an island, struggling for life in the midst of passion fueled by the differences of nationalities. A story in the style of Robinson Crusoe revisited by Jules Verne.
Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
A 2-part TV special. The first part is a comedic bickering couple taking a sketchy plane for vacation. The second part is a horror a camera crew encounter while staying at the Hotel Southpacific after landing.