Brett is a high-school outcast who doesn't run with the in crowd, unlike Samantha, the cheerleader he has a desperate crush on. Then one day, he gets a parcel in the mail -- a totem with the power to grant his deepest, darkest desires. Brett wishes for Samantha to love him, and she does, although after a while her affection starts leaning toward obsession. Then murders start occurring in the school, which Brett gradually starts to connect to the totem.
Set during the fall (NOT winter), a small New England town is brutally ravaged by possessed totem poles.
The night before a local haunted house opens for Halloween, six friends sneak in for a few hours of fun. Soon after entering, they find themselves trapped inside with no way out.
El Topo decides to confront warrior Masters on a trans-formative desert journey he begins with his 6 year old son, who must bury his childhood totems to become a man.
Ama, the daughter of Senegalese asylum seekers, feels completely Dutch. When Ama's mother and brother are arrested, Ama sets off in search of her father through Rotterdam in the middle of winter, hoping to avoid deportation. During this frightening and exciting journey, she discovers her roots, thanks in part to her extraordinary totem animal: a gigantic porcupine.
When Masset, a Haida village in Haida Gwaii (formerly known as the Queen Charlotte Islands), held a potlatch, it seemed as if the past grandeur of the people had returned. This is a colourful recreation of Indigenous life that faded more than two generations ago when the great totems were toppled by the missionaries and the costly potlatch was forbidden by law. The film shows how one village lived again the old glory, with singing, dancing, feasting, and the raising of a towering totem as a lasting reminder of what once was.
In this follow-up to his 2003 film, Totem: the Return of the G'psgolox Pole, filmmaker Gil Cardinal documents the events of the final journey of the G'psgolox Pole as it returns home to Kitamaat and the Haisla people, from where it went missing in 1929.
An average company employee is thrust into a delirious night after a mugging and faces a world of lost souls that he had not considered before.
A pokol élővilága
When a nobleman is threatened by a family curse on his newly inherited estate, detective Sherlock Holmes is hired to investigate.
Charley Brewster, a high school student, accidentally discovers the true and creepy nature of Jerry Dandrige, his dashing and enigmatic new neighbor; but no one seems willing to believe him.
An architect's desire to speak with his wife from beyond the grave using EVP (Electronic Voice Phenomenon), becomes an obsession with supernatural repercussions.
A demonic leprechaun terrorizes a group of young people whom he believes stole his gold.
Industrialist François Delambre is called late at night by his sister-in-law, Helene Delambre, who tells him that she has just killed her husband, André. Reluctant at first, she eventually explains to the police that André invented a matter transportation apparatus and, while experimenting on himself, a fly entered the chamber during the matter transference.
When social worker Rika is sent to check on a traumatized old lady whose family have moved in at the site of the notorious Saeki family murder case, she unwittingly unleashes a cycle of terror that is transmitted via its victims further and further from its original source.
The residents of San Francisco are becoming drone-like shadows of their former selves, and as the phenomenon spreads, two Department of Health workers uncover the horrifying truth.
After Jonathan Harker attacks Dracula at his castle, the vampire travels to a nearby city, where he preys on the family of Harker's fiancée. The only one who may be able to protect them is Dr. van Helsing, Harker's friend and fellow-student of vampires, who is determined to destroy Dracula, whatever the cost.
A farm boy reluctantly becomes a member of the undead when a girl he meets turns out to be part of a band of vampires who roam the highways in stolen cars.
A band of soldiers is dispatched to war games deep in the woods. When they stumble across a rival team slaughtered in camp, they realize they're not alone.