Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
After All is said and done. A man clears out his childhood home, remembering past conversations.
We are used to domestic spaces being designed for us to inhabit, but what happens when houses become moody main characters rather than backgrounds? With flickering tracings and ornamented strokes, If you begin to feel the house catching at you is an animated video installation that examines the “haunted house” as a fiction trope.
A house uproots itself from its suburban foundations and sets off on an epic journey.
An adventure involving biscuits, a TV and absolutely no police whatsoever.
Pat and Mat have moved into new houses, and every odd job turns into a new adventure. A mole in the garden, a blocked chimney, a fence, a swarm of bees, a solar lawnmower or a security camera: nothing stops the two handymen, though their solutions rarely go as planned.
A knight and his wife live in a small house in the middle of nowhere. Every day he fights passing knights and is rewarded by his wife with lots of love and delicious meals.
The film describes the suffering of a character who is renovating his house while being confronted with a monstrous bird which is terrorising and oppressing him. It should be read as a parable of the 1968 Soviet invasion of Czechoslovakia. The film was subject to severe criticism at the 1970 Oberhausen film festival in Germany in 1970, in particular from directors from South American communist countries.
The camera breathlessly traverses landscapes and whirls into abstraction, all the while eye-ing fanciful foreground objects of domestic life doing their own dizzy dervish choreography, until the hand of the artist reveals the true scale. Just out of camera view are Aaron’s hand-made rigs that guide the dynamic movement.
An ancestral house builds itself, comes to life, and shows us its story spanning one hundred fifty years. Through the ages, it allows us to perceive the passage of time.
Bruce the gritter unwittingly makes an enemy as he carries out his job, clearing the roads of snow.
Dr. Crumb, a scientist who never liked to leave home, invented a way to see the world without leaving your lab. Using a stone extraterrestrial Crumb, his assistant and his two nephews Zoox: the beautiful Amanda and irreverent Guto, will make his house float through the world in search of adventures. The problem is that this stone has other special powers, can hypnotize people and open portals to other dimensions. To fall into the hands of a greedy French archaeologist, the stone eventually releasing four monsters creatures and muddled fleeing to different corners of the world. Now these monsters need to be captured before they destroy the main monuments of the world and the stone must be recovered before the archaeologist hypnotize them all.
Herman the mouse attempts to break up the smarmy friendship between the cat and dog of the house in order to raid the icebox.
A small town waitress stuck in a lousy marriage finds love when an exciting out-of-towner enters her life.
After being evicted from their Manhattan apartment, a couple buy what looks like the home of their dreams—only to find themselves saddled with a bank-account-draining nightmare. Struggling to keep their relationship together as their rambling mansion falls to pieces around them, the two watch in hilarious horror as everything—including the kitchen sink—disappears into the Money Pit.
David Callaway tries to piece together his life in the wake of his wife's suicide and has been left to raise his nine-year-old daughter, Emily on his own. David is at first amused to discover that Emily has created an imaginary friend named 'Charlie', but it isn't long before 'Charlie' develops a sinister and violent side, and as David struggles with his daughter's growing emotional problems, he comes to the frightening realisation that 'Charlie' isn't just a figment of Emily's imagination.
When a man is diagnosed with terminal cancer, he takes custody of his misanthropic teenage son, for whom quality time means getting high, engaging in small-time prostitution, and avoiding his father.
Mrs. Nínive Cánovas Cannesi (Marshall) comes back from a long tour visiting Europe and not even realizes that her house is being inhabited by two jobless and homeless bandits (Tin Tán and Tun Tún) with master keys who had been living there worry free. They all share the house for a period of time, unknowingly to each other, in a series of well crafted and perfectly timed scenes where Catita and Tin Tán can be in the same room without seeing each other... When Tin Tán notices her presence, poses as the help, intercepting the real employees and sending to the north pole, literally. So now that Catita has them at her service, she can take time for her real goal, the foundation of a House for old people so they can live happy until the day they die, but Tin Tán and Tun Tún keep getting in her way and complicating everything...
Arne buys a house in suburban Los Angeles, only to discover that the previous owner died in a grisly manner. Then he gets a visit from the dead woman's best friend, who is convinced that she didn't commit suicide. Together, they investigate what Tilly is sure must be a murder, and come up against the toughest moral dilemma of their lives.
Saraswathiyamma is the head of a noble family that treats her servant Krishnan as one of her own sons. When her relatives conspire to sell her house, she and Krishnan set out to save it.