Beggar boy Krabat is lured to apprentice for an evil, one-eyed sorcerer. With a number of others, he works at the sorcerer's mill while learning black magic. Every Christmas, one of the lads has to face the master in a magical duel, where the boy never stands a chance because the master is the only person allowed to use a secret spell.
Deceived that he had won the Prize, Connor MacLeod wanders through the world; however, he is awakened from his peaceful life when an entombed immortal magician, Kane, escapes and comes seeking the Highlander.
Touma, Yuri and Mei somehow ended up in the World of Zenkaiger while four Zenkaigers, except Juran, ended up in the World of Saber. The reason for their swap is due to a man who wishes to rid the world of heroes. How does a teenage boy manga artist tie into this? And why are they sent into different stories filled with previous Kamen Riders and Super Sentai Teams?
When the lovely Princess Parisa is shrunken by wicked Sokurah the Magician, Sinbad must embark on a quest to an island of monsters to cure her and prevent a war.
Educational film in which Figment introduces children to their imaginations.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Justin and his sister Kim are magically transported to Figonia by reciting the magic words in a mysterious magic kit. Once there, Figment hesitantly informs them that he doesn't know the magical words to return them home, so they enlist the help of Merlin to figure out a solution. Comparing and contrasting the sound, spelling, and meaning of words is the key to getting them back home again.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!
When a young Prince and his trusted aid learn of a beautiful Princess's cursed eternal slumber, they embark on a journey to rescue her. They must battle an evil queen and legions of undead monsters before she will be free.
After a meteorite unleashes a three-headed beast upon Tokyo, Mothra tries to unite with Godzilla and Rodan to battle the extraterrestrial threat.
The King has sent his best Knights to defeat the Dragon besieging his castle. Along their epic adventure they encounter malicious sirens, warrior women on a mission of revenge and an unstoppable army of the undead.
In the ruins of a strange city, a young girl takes care of a large egg she holds carefully in her arms. She bonds with a boy who is searching for a bird he saw in a dream.
A scientist in a surrealist society kidnaps children to steal their dreams, hoping that they slow his aging process.
It ain't easy bein' green -- especially if you're a likable (albeit smelly) ogre named Shrek. On a mission to retrieve a gorgeous princess from the clutches of a fire-breathing dragon, Shrek teams up with an unlikely compatriot -- a wisecracking donkey.
Happily ever after never seemed so far far away when a trip to meet the in-laws turns into a hilariously twisted adventure for Shrek and Fiona. With the help of ever-faithful Donkey, Shrek takes on the potion-brewing Fairy Godmother, pompous Prince Charming, and infamous ogre-killer Puss In Boots.