Captain Etienne Navarre is a man on whose shoulders lies a cruel curse. Punished for loving each other, Navarre must become a wolf by night whilst his lover, Lady Isabeau, takes the form of a hawk by day. Together, with the thief Philippe Gaston, they must try to overthrow the corrupt Bishop and in doing so break the spell.
A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
To mark his passage into manhood, young Ilias is gifted a magical bow by his father and embarks upon a journey into the wilderness to rid the land of evil, all the while battling the witch Ocron, who wishes to steal the bow for her own nefarious ends.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
Three kingdoms have been overtaken by three evil lords and only Tyor, a teenage boy with magical powers, can restore peace to the land with the help of a bumbling elder, wizard and a hero in each kingdom. Tyor fights alongside them and eventually becomes a powerful wizard in his own right.
He fought his first battle on the Scottish Highlands in 1536. He will fight his greatest battle on the streets of New York City in 1986. His name is Connor MacLeod. He is immortal.
The Prize has been won. Connor MacLeod is mortal... Now an old man on the verge of death, memories of his past on the planet Zeist resurface, where a vengeful enemy, General Katana, plots to destroy him once and for all.
Deceived that he had won the Prize, Connor MacLeod wanders through the world; however, he is awakened from his peaceful life when an entombed immortal magician, Kane, escapes and comes seeking the Highlander.
Two agents of the mouse-run International Rescue Aid Society search for a little orphan girl kidnapped by sinister treasure hunters.
A mercenary with a three-bladed sword rediscovers his royal heritage when he is recruited to help a princess foil a brutal tyrant and a powerful sorcerer's plans to conquer the land.
The warrior Deathstalker is tasked by an old witch lady to obtain and unite the three powers of creation - a chalice, an amulet, and a sword - lest the evil magician Munkar get them and use them for nefarious purposes. After obtaining the sword, Deathstalker joins with other travelers going to the Big Tournament to determine the strongest warrior. The false king holds the true princess in captivity, and plots to have Deathstalker killed, and Deathstalker must fight to free the princess.
The Beastmaster Dar is forced to travel to earth to stop his evil brother from stealing an atomic bomb, and turning their native land from a desert into... well... a desert!
Orphaned brothers Kutchek and Gore are adopted by a tribe led by Canary the owner of a powerful jewel. The evil Kadar wants both Canary and the jewel. Attacking the tribe he kidnaps Canary but the stone eludes him. The brothers are taken to be trained as gladiators and years later have grown to be VERY big. They escape and set off on a quest to find the jewel and rescue Canary.
Deathstalker helps Reena the Seer out of a few jams, and she solicits his help for a bigger task. She reveals that she is actually Princess Evie, but the evil sorcerer had her abducted and cloned in order to seize control of the kingdom. Together they travel to the evil sorcerer's stronghold to restore the princess to her rightful position, encountering challenges along the way both from the sorcerer's goons and the fierce Amazon women.
The royal couple Odette and Derek face yet another evil magician, this time a woman named Zelda. Lusting for the treasure of the Forbidden Arts, which will give her absolute power, Zelda kidnaps Odette as ransom. Derek and several animal friends head off to rescue Odette
The Empire of Izmer is a divided land: elite magicians called “mages” rule while lowly commoners are powerless. When Empress Savina vows to bring equality and prosperity to her land, the evil mage Profion plots to depose her.
When the evil Skeletor finds a mysterious power called the Cosmic Key, he becomes nearly invincible, seizing Castle Grayskull and the surrounding city. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe which will bestow god-like power upon him. However, courageous warrior He-Man locates the locksmith inventor Gwildor, who created the Key and has another version of it. During a battle, one of the Keys is transported to Earth, where it is found by teenagers Julie and Kevin. Now, both He-Man and Skeletor's forces arrive on Earth searching for the potent weapon.
Teddy Ruxpin and his best friend Grubby journey to the Land of Grundo in search of a long-lost treasure. With the help of inventor Newton Gimmick and an old treasure map, the three journey across the land while narrowly evading the pursuit of the greedy villain Tweeg. When they meet the noble Prince Arin, their treasure hunt is put aside as they agree to help him rescue his kidnapped sister, Princess Aruzia.
Arthur fulfills his fate by bringing together the Knights of the Round Table at Camelot and unifying the country. However, this flawed monarch faces greater tests ahead in pursuit of love, the Holy Grail, and his nation's survival.