It is 2052. The space ship Star Runner is two years into a 90-year journey to a planet in the Silver Sun solar system. With a crew of 13 - seven teenage space cadets, four adults and two kids - the ship's mission is to safely deliver a cargo of cyronically suspended New Settlers to populate the New World, paving the way for future generations of mankind.
Ace Bunny, Tech E. Coyote, Danger Duck, and friends are transformed into superheroes when a meteor hits the planet 700 years in the future. Now they spend their time making jokes while blasting monsters and asteroids with “neutron cannons” and whatever other weapons they have at hand.
It's the 30th century and time travel is illegal. To help monitor and police time crimes, the Time Protection Department is founded. But when Don Dolnero and his nefarious gang manage to trick four new TPD cadets into allowing them travel to the 20th century, the four cadets are forced to pursue them for the sake of history. There, in a time foreign to them, the cadets enlist Tatsuya Asami, a young martial artist, to aid their mission. Together, these five youngsters become the Timerangers. And though they try to live as ordinary 20th-century citizens, the Timerangers dedicate their lives to stopping Dolnero and others that may follow in his footsteps, attempting to forever alter the proper timeline!
The inhabitants of the planet Thundera evacuate just before it is destroyed. They were pursued by a band of mutants. All but one of their escape ships was destroyed. Only a small group of Thunderans (Thundercats) remained. With only half engine power, the group, which was led by Jaga, had to set a course for the nearest planet. Jaga commanded their ship while the other seven were in their stasis tubes. Jaga died on their journey to Third Earth and their ship crashed there. Soon they made friends with various groups in the area and they designed a fortress. Mumm-Ra the centuries-old embodiment of evil, along with the mutants that destroyed the rest of the Thunderans are a constant threat. But Lion-O, the new leader of the Thundercats, with his weapon the "Sword of Omens" will help the Thundercats to have a standing chance.
A thriller set two hundred years in the future following the case of a missing young woman who brings a hardened detective and a rogue ship's captain together in a race across the solar system to expose the greatest conspiracy in human history.
Ten years after the demise of Precrime, crime-solving is different and justice leans more on sophisticated and trusted technology than on the instincts of the precogs—individuals who able to see the future. In Washington, D.C., a man haunted by the future and a cop haunted by her past race to stop the worst crimes of the year 2065 before they happen.
Two young girls, Yoko and Airi, travel through the empty world of post-apocalyptic Japan. They photograph the scenery of famous places and camp out in towns overtaken by nature. Together, they ride on a Serow off-road motorbike and experience a new sense of freedom, unbothered by neither traffic nor traffic lights. The world is over now, so let’s hop on a bike and go on a journey!
In a futuristic world almost barren of life, mankind is confined to mechanized domed cities where A.I.’s control all aspects of life. In this world, humans are no longer born, they are manufactured in a production line; and alongside them live androids known as autoreivs. Within one of these domed sanctuaries named Romdeau lives Re-l Mayer, one of a few citizens who aren’t entirely prevented from thinking. Her grandfather's prominent position and the affection of the scientist Daedalus have left her more free will than is normally allowed, but Re-l has started to question the sanctity of the city and the citizens' perfect way of life. With mysterious beings known as proxies causing havoc and a man named Vincent causing great influence on her life, Re-l must travel outside of the city to find the answers she seeks and discover the mystery behind "the awakening."
Set in 2151 and 2152, it follows the crew of HMS Camden Lock as they stumble through their heroic mission to protect British interests in a changing galaxy.
The Tribe is a New Zealand/British post-apocalyptic fictional TV series primarily aimed at teenagers. It is set in a near-future in which all adults have been wiped out by a deadly virus, leaving the children of the world to fend for themselves. The show's focus is on an unnamed city inhabited by tribes of children and teenagers. It was primarily filmed in and around Wellington, New Zealand. The series was created by Raymond Thompson and Harry Duffin and was developed and produced by the Cloud 9 Screen Entertainment Group in conjunction with the UK's Channel 5. It has aired on over 40 broadcast networks around the world.
Maddigan's Quest was a fantasy-based television series set in a post-apocalyptic future. It was based on an original concept by Margaret Mahy and was developed for television by Gavin Strawhan and Rachel Lang. The show originally screened on CBBC in the UK, and was also aired on TV3 in New Zealand, Family Room HD from Voom Networks HD and Nine Network in early 2006.
Vanessa Helsing, the daughter of famous vampire hunter and Dracula nemesis Abraham Van Helsing is resurrected five years in the future to find out that vampires have taken over the world and that she possesses unique power over them. She is humanity’s last hope to lead an offensive to take back what has been lost.
In the midst of an industrial revolution, the people of Hinomoto fight hordes of undead creatures, known as Kabane, using powerful armored trains.
Set in the years 2063–2064, the show focuses on the "Wildcards", members of the United States Marine Corps Space Aviator Cavalry, 58th Squadron. They are stationed on the space carrier USS Saratoga, and act as infantry and pilots of SA-43 Endo/Exo-Atmospheric Attack Jet fighters.
Humanity has found a way to achieve infinite energy by using coils to draw it from the fourth plane: dimension "W". With the production of coils having been monopolized by the New Tesla energy company, freelance collectors are hired to find and remove any illegal, unofficial coils. This is the story of collector Kyōma, who also happens to have a huge hatred towards coils. During one of his missions he stumbles upon a female android that perceives herself as being human, leading the two to enter an unlikely partnership.
Reality and fantasy seem to be breaking down for student Kyo Sogoru. Is he really a smart but unpopular swim enthusiast at Maihama High School, or is he a pilot of a giant robot in a war-devastated world? Which life is real and which is fantasy?
Seeking the chance to build a better future, a group of courageous pioneers departs Earth for Carpathia, a newly discovered planet in a distant galaxy. Led by President Richard Tate and his core team of Stella, Cass and Fleur, the pioneers settle in the town of Forthaven, creating a society there alongside expeditionaries Mitchell and Jack. Having embraced all the challenges that come with forging a new beginning, the townspeople work hard to preserve what they've built on Carpathia, and even as they long for those left behind, there is optimism about the future. But while they try to learn from mistakes made on Earth, there is no avoiding the human pitfalls of love, greed, lust and loss.
In the early 21st century, mankind has colonized the oceans. The United Earth Oceans Organization enlists Captain Nathan Bridger and the submarine seaQuest DSV to keep the peace and explore the last frontier on Earth.
With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.
Meet George Jetson and his quirky family: wife Jane, son Elroy and daughter Judy. Living in the automated, push-button world of the future hasn't made life any easier for the harried husband and father, who gets into one comical misadventure after another!