These days, variety entertainment is gradually disappearing. It is one of Korea's representative variety entertainment shows that has been in charge of Sunday evenings for over 10 years. In this program, many stars and members play games and missions together. It is characterized by going around several places. In particular, this program focuses solely on laughter among the many fun elements of entertainment. Open your eyes! Big fun enters! Open your mouth! A big smile enters! Open your mind! Instructive lesson enters!
6th-year grade-schooler Ayase Chihaya's dream is for her sister to be Japan's top model. However, transfer student Wataya Arata admonishes her that a dream must be about one's own self. Thus, she takes up karuta, a Japanese card game, competitively. Together with Arata and Mashima Taichi, Chihaya's childhood friend, they have great fun playing each other, but separate after graduation. 4 years later, Chihaya returns to town. Although Arata no longer plays the game, she believes that they will eventually reunite as long as she continues karuta. Together with Taichi, she establishes the Mizusawa High-school Karuta Club.
There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too. From Studio Madhouse (Death Note, Black Lagoon) comes a thrilling new series where the stakes are high and the rules are simple: your life is on the line.
Based on a visual novel of the same name by Rejet and Otomate, for the female market. Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father's work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Rei is a 17-year old professional shōgi player, who lives by himself, not having a real family, and has scarcely any friends. Among his acquaintances is a family, which consists of a young woman, Akari, and two young girls, Hinata and Momo, and who also keep a numerous number of cats.
Cardfight!! Vanguard is a Japanese media franchise created in collaboration between Akira Itō, Satoshi Nakamura, and Bushiroad president Takaaki Kidani. An anime television series was produced by TMS Entertainment and aired in Japan on TV Tokyo starting on January 8, 2011. An official trading card game by Bushiroad began releasing in Japan on February 26, 2011, in Singapore on May 5, 2011, and internationally on May 12, 2011. A manga series was also announced and began publishing in Kerokero Ace magazine on March 26, 2011. A second season for the anime under the title Cardfight!! Vanguard: Asia Circuit began airing on April 8, 2012. A third season for the anime began airing on January 13, 2013 under the title Cardfight!! Vanguard: Link Joker.
This is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Kuuhaku." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games. The mysterious god welcomes the two to Disboard, a world where all forms of conflict are settled through high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
In the near future, a Virtual Reality Massive Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online has been released where players control their avatars with their bodies using a piece of technology called Nerve Gear. One day, players discover they cannot log out, as the game creator is holding them captive unless they reach the 100th floor of the game's tower and defeat the final boss. However, if they die in the game, they die in real life. Their struggle for survival starts now...
Moriko Morioka is a 30-year-old single NEET woman. After dropping out from reality, she has taken off in search for a fulfilling life and ended up in a net game or "netoge." In the netoge world, she began her new life as a refreshing and handsome character named Hayashi. While starting out as a beginner, a pretty character named Lily reached out to help her. Meanwhile, in the real world, awaits a shocking encounter with a good-looking elite company employee, a mysterious blue-eyed blonde.
In the not-so-distant future, Goha City is governed by its largest corporation, "Goha Corp", everything from schooling, to Dueling rules, to much of daily life. Yuga is a fifth-grader who attends Goha 7th Elementary and develops inventions every day that he calls "Roads". He thinks the way Duels are run by adults are way too rigid and uncool, decides to change this world which is too cramped for kids, and battles with his road "Rush Duel" while believing in his creations... In the days that follow, Luke from the next class over hears the rumor of a "King of Duels". Investigating this with Yuga, they run into a mysterious person standing before an important monument... in order to be recognized as a King of Duels, you've gotta win Duels within a limited time! The story of Yuga and Luke, two young boys about to overturn the world of rigid unfun Duels with a new style is about to begin!!
Ninth grader Yotsuya Yuusuke is practical, friendless, and not active in any clubs. Then one day, he and two female classmates are suddenly sent to another world where they must work together to battle for their lives. Yotsuya is a lone wolf and has always lived his life according to his wants, but how will that work out now that he’s supposed to be a hero?!
With his two friends, a video-game-obsessed young man finds himself in a strange version of Tokyo where they must compete in dangerous games to win.
A short, overweight student uses the Neuro Link, an evolution of the Nerve Gear, to escape himself from the reality. But his skills in the virtual world brings him to the attention of Kuroyukihime, a popular student who introduces him to the Brain Burst.
Beyblade: Metal Fusion, known in Japan as Metal Fight Beyblade (メタルファイトベイブレード, Metaru Faito Beiburēdo), is a Japanese manga created by Takafumi Adachi, serialized in Shogakukan's monthly magazine CoroCoro Comic between September 2008 and February 2012. The series is a spin-off of the original Beyblade manga series written by Takao Aoki. The manga inspired an anime production, retroactively named Beyblade: Metal Saga, which encompasses four seasons: Metal Fusion, Metal Masters, Metal Fury and Shogun Steel. The first season’s animation was produced by Tatsunoko Pro, with subsequent seasons and spin-offs being produced by SynergySP. It premiered on TV Tokyo on April 5, 2009, and aired until December 23, 2012. Nelvana, which licensed and produced English adaptations of the original anime series, also localized the four seasons of Metal Saga.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Pitohui insists that LLENN participates in Squad Jam, a battle royale. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games—with high stakes. But, a tempting prize awaits the victor.
Ren Homura returns to his former residence, yet he feels very uncomfortable: he possesses no memory of having lived there. Without warning or his permission, a game called "Monster Strike" installs itself into Ren's smartphone; monsters of the game then literally fly out from his smartphone and start fighting on streets. Watching the fighting in amazement, Ren starts picking up his lost memories.
In the Super Cute Country, a happy band of animals invents lots of games to avoid boredom.
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?