A young girl named Dora goes on adventures with her red boot-wearing monkey named Boots.
Two teams composed of a known personality and a contestant chosen from the public battle to guess the outcomes of astonishing scientific experiments.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
Where and how will we be in 60 years? The next decades will undergo the biggest and fastest transformation ever. In technology, in science, in the environment, in interpersonal relationships. We live in a kind of great accelerator of science, in which the pace of discoveries does not cease to amaze. In the last decades more scientific knowledge accumulated than in all the history of the Humanity. In 2077 this scientific knowledge will have doubled several times.
Pre-school fun, fantasy and education with colourful rotund characters Tinky Winky, Dipsy, Laa-Laa and Po in a magical land called Teletubbyland.
While scams have always been around, the internet means the number of people falling for them is rising exponentially. Nigel Latta shows us different types of scams and the specific traits that make us vulnerable to being ripped off!
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
A brave, young adventurer explores the Amazon forest with her animal friends to protect its amazing wildlife and wonders.
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A game show based on the Carmen Sandiego computer game series created by Brøderbund Software.
Enlightening, uplifting and refreshingly innovative, this series takes a pioneering journey through the unexplored galaxy inside our own heads. Combining cutting edge science with extraordinary experiments, dazzling graphics and inspiring human stories, it shows how personality is formed throughout our lives and how our minds work to win friends and influence people. By exploring the science behind the workings of the human mind, the programmes reveal what each of us can do to make the most of its remarkable capability - including how to literally 'think faster' and even master our most powerful emotions.
Surgeon Gabriel Weston introduces us to people from across the globe with the world's most unique bodies.
Professor Jim Al-Khalili shows how, by uncovering its secrets, scientists have used light to reveal the universe.
A landmark, three-part series that tells the human story through our relationship to water. We find out how our success is intimately connected to our control of the molecule, but that the growth of our civilizations has also created a dangerous dependence on a precious resource. One that may be about to run out.
Mr. Wizard's World
Darryl Grimason goes on a scuba diving adventure around the shores of Northern Ireland.
Newton
TV's most-watched history series brings to life the compelling stories from our past that inform our understanding of the world today.