Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
When Flora rescues a squirrel she names Ulysses, she is amazed to discover he possesses unique superhero powers, which take them on an adventure of humorous complications that ultimately change Flora's life--and her outlook--forever.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
Mr Banks is looking for a nanny for his two mischievous children and comes across Mary Poppins, an angelic nanny. She not only brings a change in their lives but also spreads happiness.
Ronia lives happily in her father's castle until she comes across a new playmate, Birk, in the nearby dark forest. The two explore the wilderness, braving dangerous Witchbirds and Rump-Gnomes. But when their families find out Birk and Ronia have been playing together, they forbid them to see each other again. Indeed, their fathers are competing robber chieftains and bitter enemies. Now the two spunky children must try to tear down the barriers that have kept their families apart for so long.
When 9-year-old orphan Oliver Twist dares to ask his cruel taskmaster, Mr. Bumble, for a second serving of gruel, he's hired out as an apprentice. Escaping that dismal fate, young Oliver falls in with the street urchin known as the Artful Dodger and his criminal mentor, Fagin. When kindly Mr. Brownlow takes Oliver in, Fagin's evil henchman Bill Sikes plots to kidnap the boy.
A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.
Brother and sister Kusti and Iti get lost in a forest while picking strawberries and are captured by an evil forest hag. They are made to work for her. The hag has a son called Bumpy whom Iti befriends. When they get a chance to escape, they decide to take Bumpy with them.
A socially awkward but very bright 15-year-old girl being raised by a single mom discovers that she is the princess of a small European country because of the recent death of her long-absent father, who, unknown to her, was the crown prince of Genovia. She must make a choice between continuing the life of a San Francisco teen or stepping up to the throne.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
When space galleon cabin boy Jim Hawkins discovers a map to an intergalactic "loot of a thousand worlds," a cyborg cook named John Silver teaches him to battle supernovas and space storms on their journey to find treasure.
Borgis
A little orphan boy is the focus of attention, as well as his stepmother whose special qualities engender a certain mystery around her person – and hint at magical powers.
The boy Mowgli makes his way to the man-village with Bagheera, the wise panther. Along the way he meets jazzy King Louie, the hypnotic snake Kaa and the lovable, happy-go-lucky bear Baloo, who teaches Mowgli "The Bare Necessities" of life and the true meaning of friendship.
When the Bad Guys, a crew of criminal animals, are finally caught after years of heists and being the world’s most-wanted villains, Mr. Wolf brokers a deal to save them all from prison.
Steve Martin and Bonnie Hunt return as heads of the Baker family who, while on vacation, find themselves in competition with a rival family of eight children.
A wrongfully convicted boy is sent to a brutal desert detention camp where he must dig holes in order to build character. What he doesn't know is that he is digging holes in order to search for a lost treasure hidden somewhere in the camp.
Enchanted by the idea of locating treasure buried by Captain Flint, Squire Trelawney, Dr. Livesey and Jim Hawkins charter a sailing voyage to a Caribbean island. Unfortunately, a large number of Flint's old pirate crew are aboard the ship, including Long John Silver.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.