Sun Tae-yang loves playing Top Plate. Will Tae-yang and his Top Plate, Blaze Liger, make a good impression at his new school?
High school sophomore Yūki Hase noticed that Kaori Fujimiya, his classmate, was always alone. He tried to start a conversation with her but was turned down: "My memories of friendship can last only a week," she said. Despite of knowing this shocking truth, Yūki keeps trying to be Kaori's "new" friend every week.
Yui Kusanagi is ordered by Zeus, a god and the headmaster of a school he created, to teach the meaning of love to young and handsome gods. The reason he has for doing this is to cancel the negative effects of the weakening bond between the world of the divine and the world of the humans.
For Brandon Heat, death doesn't matter. Driven by his need for revenge, he returns from beyond the grave to cripple Milleneon, the huge mafia organization which uses undead monsters as its enforcers. His ultimate goal is to destroy Harry MacDowel, the leader of Milleneon and, at one time, Brandon's best friend...
Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.
An American Shorthair kitten wanders away from her mother and siblings one day while enjoying a walk outside. Lost in her surroundings, she struggles to find her way back home. She is soon found by the Yamada family. Finding a home for her proves to be difficult, so the family eventually decides to keep the kitten, naming her "Chi".
Cocoa Hoto is a positive and energetic girl who becomes friends with anyone in just three seconds. After moving in with the Kafuu family in order to attend high school away from home, she immediately befriends the shy and precocious granddaughter of Rabbit House cafe's founder, Chino Kafuu, who is often seen with the talking rabbit, Tippy, on her head. After beginning to work as a waitress in return for room and board, Cocoa also befriends another part-timer, Rize Tedeza, who has unusual behavior and significant physical capabilities due to her military upbringing; Chiya Ujimatsu, a waitress from a rival cafe who does everything at her own pace; and Sharo Kirima, another waitress at a different cafe who has the air of a noblewoman despite being impoverished. With fluffy silliness and caffeinated fun.
Follow Plom, Phoebe, Mae-Mae, Zip, Hooper and Fly as they explore the world of Pop Paper City, a vivid, vast and exciting place. The characters travel to urban environments, explore caves, the ocean or even outer space — Just like children’s imaginations, the world of Pop Paper City has no bounds for creativity and exploration.
Leo and Tig are two young friends living in the wild nature of the Far East. They are always excited to discover something new in the world around them with its beauties, dangers, and legends.
Focuses on a group of toddlers, most prominently Tommy, Chuckie, Phil, Lil, and Angelica, and their day-to-day lives, usually involving common life experiences that become adventures in the babies' imaginations. Adults in the series are almost always unaware of what the children are up to; however, this only provides more room for the babies to explore and discover their surroundings.
Journey to the enchanted land of Equestria, where unicorn Twilight Sparkle and her pals have adventures and learn valuable lessons about friendship.
Avatar Korra, a headstrong, rebellious, feisty young woman who continually challenges and breaks with tradition, is on her quest to become a fully realized Avatar. In this story, the Avatar struggles to find balance within herself.
Watch Carly, Sam, and Freddie, as they try to balance their everyday 8th grade lives with their newfound fame managing and starring in the most awesome show on the web.
Pig lives at the top of a hill in a town surrounded by a destructive, dark cloud. Before Pig's father leaves to find a solution to the cloud, he builds Pig a small wooden dam to protect him and the town. The dam's windmill keeps the cloud at bay, and Pig now has the responsibility to care for the dam. Young and alone, Pig finds love and family through his friendship with Fox, and continues to care for the townsfolk in a variety of ways. However, Pig struggles with the absence of his father, and his desire to search for his father competes with his need to keep the town safe.
Carlo is a wacky, fun-loving boy with a passion for cookies and adventure. But after he falls into a magically deep sleep, things will never be the same!
A warm, funny pre-school series about an adventurous 5-year old cat who, together with his best friends Lofty and Lark, uses role-play to explore the world of vocations, introducing little ones to a variety of professions.
Since the graduation of the senior members of the club, Takezou ends up being the sole member of the "Koto" (traditional Japanese string instrument) club. Now that the new school year has begun, Takezou will have to seek out new members into the club, or the club will become terminated. Out of nowhere, a new member barges into the near-abandoned club room, demanding to join the club. How will Takezou be able to keep his club alive and deal with this rascal of a new member?
In the year 2063, eight high school students and a kid are flown out to Planet Camp, tasked with surviving on their own for a few days. But shortly after arriving, an ominous glowing orb warps them to an unknown quadrant of space, nearly 5,012 light years away. Now, the only way back home is a slow, dangerous trek across the universe—a journey that’ll test them in ways Planet Camp never could.
The girls in a high school literature club do a little icebreaker to get to know each other: answering the question, "What's one thing you want to do before you die?" One of the girls blurts out, "Sex." Little do they know, the whirlwind unleashed by that word pushes each of these girls, with different backgrounds and personalities, onto their own clumsy, funny, painful, and emotional paths toward adulthood.
Join Hugo, Sonia and Mel on their "Silly Sundays", when school and work are out for the week, and a day of unforgettable family fun lies ahead!