On Halloween night a group of college students get trapped in a mysterious board game that brings their darkest secrets and fears to life, where they must play to escape…and win to survive.
One day, Jason finds an unusual board game called Mamba. When his surfer friends start to play, the games unleashes its deadly curse, killing the losers in a gruesome fashion. Supposedly it will grant the winner a wish. As his companions die off, Jason decides that the only way he can reverse the tragedy is by continuing to play. With his girlfriend, Erica, Jason rolls the dice and hopes to make his wish before one of them suffers a horrible fate.
During a casual game of Scattergories, four friends discover that the most dangerous thing in the room isn't time, guns, or bad language- it's how well they know each other.
A family game night turns ugly when a protective mother, desperate to keep her turn in the game a secret, is forced to commit a heinous act that holds a troubling, family-shattering secret.
A masked maniac with a penchant for a monster-themed board game is playing his own twisted game with the women of a small American town. Each time the dice are rolled, another victim meets a grisly end. Returning home to mourn the death of her murdered sister, Keegan befriends local cop Roger and reclusive cinema projectionist Billy — but soon finds herself in the killer's sights.
A family invites a stranger over for dinner and to participate in family game night. The stranger quickly learns this is a game he has never played before.
Two estranged brothers reunite at their missing father's video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game titled 'Beyond the Gates' that holds a connection to their father's disappearance and deadly consequences for anyone who plays it.
Kill or be killed is the golden rule of the Game of Death. Sucks for seven millennials who ignored that rule. Now each one's head will explode unless they kill someone. Will they turn on each other to survive, or will this sunny day be the last for the innocent people of their middle-of-nowhere town?
A girl's discreet attempt to assess her one night stand and his friends takes a deadly turn when she and her roommates host a dinner party where they unknowingly unleash a malevolent force.
An agoraphobic woman with autism begins summoning spirits to be her friends while her brother/caretaker is gone during the day, but the more time she spends with the spirits the more it becomes clear they aren't so friendly after all.
When a troubled young woman begins playing a strange board game, She unwittingly allows a sinister presence to enter her apartment.
Atmosfear: The Harbingers is an Australian video board game designed by Brett Clements and Phillip Tanner and published by Mattel as a major update to the Atmosfear series. The object of the game is to collect six different coloured "Keystones", face player's worst fear and thus beat the "Gatekeeper". Each player adopts the persona of one of the "Harbingers", otherwise must play as a "Soul Ranger". The game is set in a place known as "The Other Side". The Gatekeeper is to ensure the other characters do not "escape" from The Other Side. The game board is made up of a central hub and six two-sided interchangeable "Provinces" which fit together, creating a hexagon. A videotape is included with the game, and acts as a game clock. The videotape stars Wenanty Nosul as The Gatekeeper.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
Four strangers struggle to figure out why they matched on Icebreaker, a friend-finding app.
17-year-old Lou can't stand Twitch streamer Nico, her mother Silvia's new boyfriend. When the cheeky goblin Zephyr is unwittingly freed from an ancient version of the board game “The Crazy Labyrinth” during a game night, the feuding duo embarks on a daring treasure hunt, where they must contend with dragons, a charming knight, and an impenetrable labyrinth.
Two siblings are whisked away by an intelligent fairy to become part of a real life game they must complete before coming back to the real world.
Dr. Vikström, a scholar of Kabbalah, mysticism, symbology, and dead languages, discovers the lost tome of the "Edda" written by the Icelandic poet and historian Snorri Sturluson. This book not only contains a prophecy about Ragnarok and the awakening of Fenrir, Loki's son, destined to kill Odin, but also how to stop the end of the world. The only way is to discover a man whose future is completely unknown. The chosen one must compose a mystical music and play it on the Organ of Eternity, hidden somewhere in Turin. The magical city par excellence witnesses a race against time, in which eight characters cross paths.
Jeanne, a brilliant architect has a new assignment: renovate the sumptuous Daguerre mansion owned by an eccentric family, head of a Board Game empire. When the landlord and patriarch Cesar is found dead, everyone present becomes a suspect. Suddenly Jeanne’s mission turns intoa life-size investigation to expose the murderer...
Popular review site Shut Up & Sit Down follows the creative heads of Fantasy Flight Games as they develop a new edition of their flagship game Twilight Imperium.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.