Teenage boy Takeshi and girl Michi get lost in the Card Battle world and have to win card battles to return home.
Misaka’s electro-manipulation abilities – and delightfully destructive Railgun projectile move – make her a rock star in Academy City. The techno-metropolis is packed with supernaturally powered students known as espers, including Misaka’s flirty friend and roommate, Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside her fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
All Shuichi ever dreamed about was following in the footsteps of his pop idol, Ryuichi Sakuma and the band Nittle Grasper. Together with his best friend Hiro, Shuichi's formed a band called Bad Luck and they've even managed to get signed to a major recording label! Unfortunately, the studio deadlines are looming and Shuichi still hasn't finished the lyrics for any of the songs. What he needs is a little inspiration... but he's been running a little low in that department lately. While Hiro recommends finding a girlfriend, fate has other things in store for him...
Kamijo is a student in Academy City, where people use science to develop supernatural abilities. The guy’s got a lot of heart – luckily for a young nun named Index. She’s on the run from a sorcery society that covets the astonishing 103,000 volumes of magical knowledge stored in her memory. When Index stumbles into Kamijo’s life, she finds a faithful friend and protector, and while Kamijo’s easily the weakest kid in Academy City, he’s got something else going for him: the Imagine Breaker, an unexplainable power stored in his right hand that negates the powers of others. With scientists and sorcerers attacking from all sides, the Imagine Breaker will definitely come in handy – but it’s Kamijo’s loyalty to Index that will be his greatest weapon in the fight to keep her safe.
Kenzou Tenma, a Japanese brain surgeon in Germany, finds his life in utter turmoil after getting involved with a psychopath that was once a former patient.
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
The son of a world famous mystery writer, Jimmy Kudo, has achieved his own notoriety by assisting the local police as a student detective. He has always been able to solve the most difficult of criminal cases using his wits and power of reason.
Nishina, Maya, Shiro, and Aoi are four good friends in their second year of high school with good looks but disappointing personalities. The four who decided that they will never fall in love, formed their own club, known as the "Muda-bu" (Useless Club), which focuses on researching silly themes and uploading them on social media. One day, they decided to do an experiment from a manga that says, "If you run with a piece of bread in your mouth and bump into someone, you will fall in love". While trying to conduct the experiment, they accidentally bumped into someone while having a piece of bread in the mouth.
For as long as he can remember, Ichigo Kurosaki has been able to see ghosts. But when he meets Rukia, a Soul Reaper who battles evil spirits known as Hollows, he finds his life is changed forever. Now, with a newfound wealth of spiritual energy, Ichigo discovers his true calling: to protect the living and the dead from evil.
Teenager Speed Racer aspires to be the world's best race-car champion with the help of his friends, family and his father's high-tech race-car, the Mach 5.
In 2071, roughly fifty years after an accident with a hyperspace gateway made the Earth almost uninhabitable, humanity has colonized most of the rocky planets and moons of the Solar System. Amid a rising crime rate, the Inter Solar System Police (ISSP) set up a legalized contract system, in which registered bounty hunters, also referred to as "Cowboys", chase criminals and bring them in alive in return for a reward.
Keitaro and his childhood sweetheart make a promise to be accepted at and to meet each other at the prestigous Toudai University before she moved out of his life. About a decade later, Keitaro has become an artist and a daydreamer, having ranked 27th from the last in the national practice exam. When his grandmother leaves the all-girls dormitory, he becomes the residential manager and soon meets up with two Todai applicants who may have been that sweetheart, since he`s forgotten her name. Then there the other tenants like young Shinobu who was in despair until Keitaro helped her, Motoko the swordsmaster who sees men as evil distractions, Su Kaolo the genius child inventor and the sneaky Kitsune.
The world's number one assassin has been reincarnated as the eldest son of a family of aristocrat assassins. In exchange for being reincarnated in another world, a goddess has imposed upon him one condition. "Kill the Hero who is prophesied to destroy the world." This was to be the mission in his new life. The synergistic effect of the vast knowledge and experience he gained that made all manner of assassinations possible in the modern world, and the secret techniques and magic of the fantasy world's most powerful family of assassins turn him into the greatest assassin of all time.
An aimless young man named Toshiaki Gozu is killed on page 3, and resurrected as a background character in a game world he has been playing. Gozu encounters the Demon King Evelogia, the game's last boss whom Gozu has adored since he was little. Gozu begins to woo Evelogia by admitting, "I fell in love with you." Together, they aim to conquer the world.
Ragna teams up with the enigmatic Crimson to stand against the dragons menacing the world. Although Crimson’s motivations are mysterious, his goal and Ragna’s perfectly align, and together they’ll vanquish the dragons once and for all.
Gugumi-chan is solving problems that her father gave her using her father's modified navigation app. The app allows her to warp anywhere, and she meets interesting characters in the warp tunnel.
After losing his home to a powerful enemy, a hot-tempered fighter trains under his zealous grandfather while awaiting his chance for revenge.
After a necromancer takes over the magical world of Idhun, two adolescent earthlings help fight an assassin sent to kill all Idhunese refugees on Earth.
Aya’s life takes a sadistic turn when she enters a girl-on-girl martial arts tournament. She’s out to prove she can take a pounding as well as the other knock-outs in this clandestine competition, and if she survives a series of fabric-shredding fights with titillating teachers, sultry stewardesses, and moe maidens, Aya’s wish will be granted by a mysterious jewel known as the Platonic Heart.
Combining fact and informed speculation with cutting-edge computer graphics and animatronics effects, the series set out to create the most accurate portrayal of prehistoric animals ever seen on the screen.