Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
Genc gets into existential crisis, loses his will and purpose for his life, as he thinks that he is the cause of his roommate's death. As an escape from this reality, he uses the virtual (reality) world.
Four stories intersect in a zentai meeting hotel, the sexual discipline, and fetish whose practitioners wear lycra suits and rub each other. Mother and daughter recognize each other in a ritual, a man does not decide what to wear, a coach loses his authority and two lovers never see their faces.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
Juliet Merdinian, who, 20 years since she was orphaned, seeks out the men who changed her destiny with one powerful memory - that of their scent.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
A couple and their children move into a seemingly normal suburban home. When strange events occur, they begin to believe there is something else in the house with them. The presence is about to disrupt their lives in unimaginable ways.
A grieving woman uses her virtual reality therapy to exact revenge on her former friends.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
Harassed by bullies because of his mild autism, teen Ben finds refuge in an online computer game, which leads him to his virtual dream girl, Scarlite. Together, the odd couple seeks revenge against Ben's tormentors.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
When a goth teenager named Geraldine hits a dog with her car, things take an unexpected, almost surreal turn. After seeing the dog will itself to cross the road to survive, Geraldine has to answer the question for herself: Will she get up and fight to live or lay her head down and die?
An original story in the Ghost In The Shell franchise; an effort to the sensation of being in another world, meshing future technologies with art. A World of Purity: Holy Ground. "To end the war and protect my wife, I must delete you all…" Japan, 2025. Technology has been advancing more and more rapidly. "Brain cyberization" that makes possible direct connections to information networks via the brain, the technology of "prosthetic bodies" that allows humans to change their body parts into cybernetical ones; in this world where such scientific advances have become common, a bombing attack threat is sent to the Japanese government. The target is an international meeting involving dignitaries from the Republic of Kuzan. The case is entrusted to the Ministry of Home Affairs' Public Security Section 9. Section 9's leader, the full-cyborg Motoko Kusanagi, assembles her team and heads off to trap and eliminate the terrorist.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
An omnibus drama directed by the genius Sion Sono. Popular idols such as Sakura Mizutani and Yoko Mitsuya will appear, and a fantastic and mysterious story will unfold. Includes Chapter 1 "Woman in the Viewfinder", Chapter 2 "No Memory Woman", Chapter 3 "Virtual Love", and Chapter 4 "Love Doctor".
The career of a disillusioned producer, who is desperate for a hit, is endangered when his star walks off the film set. Forced to think fast, the producer decides to digitally create an actress "Simone" to sub for the star — the first totally believable synthetic actress.