Events take a sinister turn one night in London, when two very different couples arrive at a double-booked apartment. Actions have consequences and not all debts are paid for with money. Leaving, it's harder than you think.
In pursuit of an unclaimed $125,000 prize, a broke college dropout decides to play an obscure, 1980s survival computer game. But the game curses her, and she’s faced with dangerous choices and reality-warping challenges. After a series of unexpectedly terrifying moments, she realizes she’s no longer playing for the money but for her life.
George Lutz, his wife Kathy, and their three children have just moved into a beautiful, and improbably cheap, Victorian mansion nestled in the sleepy coastal town of Amityville, Long Island. However, their dream home is concealing a horrific past and soon each member of the Lutz family is plagued with increasingly strange and violent visions and impulses.
Royce Hagan returns from the sea to claim and inhabit a 2000 acre ranch in one of the last wild places left in central Florida. Old family friend Booker T Robertson is welcoming but warns him not to get "too close" to a strange family living in the woods nearby. Royce falls in love with Twyla, the oldest daughter, and discovers the bizarre secret of the Hole in the Wall and the enchanted people who live there.
Six teenagers go up to an old cabin in the woods for a vacation get-away. When they get there, strange things start happening. The cabin was used as a torture/execution site in medieval times. A young man named Jared, who was convicted of killing his wife, was tortured to death. Only thing was, he was innocent, and his soul is now trapped in that very cabin. His soul can't be released until the cabin is destroyed. Jared placed a spell on Earth, in the year 1998 AD, to make Earth devoid of light and life. One by one, the kids are turned into bloodthirsty, merciless zombie-deadites, as Jared possesses their very bodies, in an attempt to make them destroy the cabin. The helpless kids fight for their very lives against what used to be friends and lovers.
Religious fanaticism, schizophrenia, supernatural powers and repressed sexual desire combine into a deadly family drama.
The enigmatic resurrection, rampage, and retribution of an undead monster in a remote wilderness unleashes an iconic new killer after a locket is removed from a collapsed fire tower that entombed its rotting corpse.
Against his—or anyone else's—better judgment, Carl decides to crash an event where he is no longer welcome, setting off a day filled with betrayal, violence, heartache, and exes who should never get back together. When Carl discovers he isn't the only unwanted guest in the desert, he is forced to decide whether to save himself or risk everything for those who have wronged him.
Desperate to save his dying wife, Matt turns to The Bag, an ancient relic with dark magic. The cure demands a chilling ritual and strict rules. As his wife heals, Matt's sanity unravels, facing terrifying consequences.
After the tragic loss of their son, perfect couple Gemma and Will begin to experience strange auditory hallucinations and losses of vision, as they attempt to escape their worries while vacationing at an acquaintance's remote cottage in the Lake District.
Troubled father Leon takes son camping in Appalachia. Local cult summons evil Hangman demon. Son goes missing. Leon must confront cult, monster to find him amid rising body count.
Three women and one man - with an assortment of weaponry - wage war against giant mutant sandwhales in a barren digital landscape, all to achieve points within the virtual reality video game called Avalon.
A collection of short stories. In one a woman who leaves her house late at night to drive to the store while a killer is loose encounters some problems. In the second an arcade whiz kid's obsession with a game leads to deadly consequences. In the third a small town priest loses his faith and decides to leave town, but in the desert is stalked by a mysterious black pick-up truck. In the final story, a family's problem with a rat is larger than they think.
When the titular antagonist of an action game takes on physical form, it's up to the game's less powerful protagonist to save the world.
When Terrance, a Black Ops soldier, goes under an experiment to create a better life for him and his fiancée Alice, his homecoming turns tragic when he stops taking medication, descending into feral madness.
When a killer stalks the hometown of 3 reunited classmates, a love triangle forms and tensions rise.
Tormented by a hidden family curse, Heather lives in seclusion on the outskirts of a small town. When she falls for the rebellious Jonny, their connection threatens to unravel Heather's suppressed desires, tempting her to unleash the animal within.
A man's suspicions of his wife's infidelity reach a horrifying climax.
On TJ's 18th birthday, a stranger delivers him a key from his father, last seen as he was hauled off to prison eight years earlier. With the key is an address for a proposed meeting – 3000 miles away and in two weeks. The key unlocks a timeworn 1968 convertible, with a coffin welded to its floor. With each decision that follows, TJ plunges deeper into the mysterious and beautiful landscapes we all navigate – on our own, with our tribe, through the shifting turns of the road ahead.
A naïve young boy unknowingly becomes the pawn of a serial killer.