Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.
In a sleepy coastal village a curse lies waiting. Legend has it one night centuries ago when a smuggler was delivering his illicit wares, the excise men pounced. One of the villagers had betrayed him. The smuggler was caught and quickly hanged as an example but, his widow was more than she seemed, the practitioner of an ancient religion of magic and sorcery. The villagers formed a mob to hunt her down as a witch, they brutalised her, tarred and feathered her, but before they could kill her she put one last curse upon the land; that nothing should flourish, no life or love, before taking her own life and spilling her blood upon the land.
In 1950s rural Idaho, a young boy watches helplessly as his friends and brother fall under the spell of a mysterious widow living up the road and becomes convinced that she is a vampire.
In 1958, in the French Alp, the young servant Anna Jurin arrives in Saint Ange Orphanage to work with Helena while the orphans moved to new families. Anna, who is secretly pregnant, meets the last orphan, Judith, left behind because of her mental problems, and they become closer when Anna find that Judith also hear voices and footsteps of children.
Laura, traumatized by an abusive relationship, runs away from her former husband with her seven-year-old son Cody. But in their new, idyllic and remote sanctuary, they find they have another, bigger and more terrifying monster to deal with…
After a landsman in 18th century England discovers a corpse covered in fur buried in a field, the town becomes infected by "the devil's skin," leading the local children to engage in demonic rituals and criminal behavior.
A social outcast named James stumbles into a very accepting community, the caveat being that the community is a satanic cult.
Caught in a strained marriage, Echa finds solace in a man who visits her dreams. But comfort turns to terror when he emerges as a malicious spirit.
In 1947, those aspiring to be priest are sent to a remote convent to live in seclusion on the last day of their training. The purpose is to shield them from evil of the world. The plot thickens when a mysterious young girl comes to the convent but the question is whether she is really sent by God or by the Evil.
A strange mortician tells four horrific tales to three drug dealers that he traps in a local funeral parlor.
Alice and Jack are lucky to be living in the idealized community of Victory, the experimental company town housing the men who work for the top-secret Victory Project and their families. But when cracks in their idyllic life begin to appear, exposing flashes of something much more sinister lurking beneath the attractive façade, Alice can’t help questioning exactly what they’re doing in Victory, and why.
Debbie goes to Hell after committing suicide. Once there, she finds herself in the middle of a power struggle. The Devil asks her to get his horns back so that he can regain control of his realm.
Friends become increasingly addicted to a video game that has an evil agenda.
A witch, a pair of escorts, and a hired gun, unleash a centuries-old curse. Now there is only one way to break the spell, an offering of blood.
An inquisitor tries to stop his superiors from burning innocent people at the stake but is burned for his "treason". He curses god and makes a pact with the devil. Now in modern times he must kill to fulfill his pact. Can a group of goths survive?
A government agent and her rookie partner race to stop a trio of gym bro extraterrestrials from murdering humans and pilfering their creatine supplies.
A small group of friends battle to survive in the middle of the forests and fjords of Norway. The story is based on Norwegian legend thought to be innocent folklore.
Wonderwall Guy brings his guitar to a party to impress girls and just won’t leave. A group of the fed up partygoers band together to try and get him out of there, but something unexpected happens…
A roller-coaster ride through the history of American exploitation films, ranging from Roger Corman's sci-fi and horror monster movies, 1960s beach movies, H.G. Lewis' gore-fests, William Castle's schlocky theatrical gimmicks, to 1970s blaxploitation, pre-"Deep Throat" sex tease films, Russ Meyer's bosom-heavy masterpieces, etc, etc. Over 25 interviews of the greatest purveyors of weird films of all kind from 1940 to 1975. Illustrated with dozens of films clips, trailers, extra footage, etc. This documentary as a shorter companion piece focusing on exploitation king David F. Friedman.