Siegfried of Xanten snatches the Nibelung treasure from the king of the underworld and slays the dragon Fafnir, whose blood makes him invulnerable. Siegfried falls in love with Kriemhild, the sister of the Burgundian king. But only if Siegfried helps Gunther marry Brunhild will he be allowed to marry Kriemhild. He fulfills this condition, but the two women bring ruin upon Xanten and Burgundy...
Beowulf is a wanderer who learns about a man-eating creature called Grendel, which comes in the night to devour warriors trapped at the Outpost. The Outpost is ruled by Hrothgar. He has a daughter, whose husband may have been murdered by the Outpost's master of arms.
It ain't easy bein' green -- especially if you're a likable (albeit smelly) ogre named Shrek. On a mission to retrieve a gorgeous princess from the clutches of a fire-breathing dragon, Shrek teams up with an unlikely compatriot -- a wisecracking donkey.
Happily ever after never seemed so far far away when a trip to meet the in-laws turns into a hilariously twisted adventure for Shrek and Fiona. With the help of ever-faithful Donkey, Shrek takes on the potion-brewing Fairy Godmother, pompous Prince Charming, and infamous ogre-killer Puss In Boots.
After the King of Far Far Away dies, Shrek and Fiona are to succede. However, Shrek wants to return to his cozy swamp and live in peace and quiet, so when he finds out there is another heir to the throne, he and Donkey set off to bring him back to rule the kingdom.
A sorcerer and his apprentice are on a mission to kill an evil dragon to save the King’s daughter from being sacrificed according to a pact that the King himself made with the dragon to protect his kingdom.
The story follows the adventures of Bilbo Baggins, a diminutive creative who resides in a place called Middle-Earth before he is compelled to go on a quest to find a treasure buried deep in the heart of the Lonely Mountain.
As World War Two rages on, the allies are about to push the Nazis out of North Africa. That's when the Nazis turn up the heat, unleashing their secret Weapon: DRAGONS!!! The allies quickly lose ground to the ancient monster, and are close to complete annihilation when the Allies put together a group of special fighter-pilots, specially trained to fight a beast everyone thought was a myth.
In an ancient time when majestic fire-breathers soared through the skies, a knight named Bowen comes face to face and heart to heart with the last dragon on Earth, Draco. Taking up arms to suppress a tyrant king, Bowen soon realizes his task will be harder than he'd imagined: If he kills the king, Draco will die as well.
Due to a curse from his former master Profion, Damodar survived his death by Ridley Freeborn as an undead entity in pursuit of an evil artifact for some hundred years, so that he might be capable of unleashing unstoppable destruction on Izmir and the descendants of those who caused his demise.
The residents of a small Alaskan town find themselves under attack by a flying reptile known in medieval mythology as a Wyvern. It has thawed from its ancient slumber by melting icecaps caused by global warming.
Humorist Robert Benchley attempts to find Walt Disney to ask him to adapt a short story about a gentle dragon who would rather recite poetry than be ferocious. Along the way, he is given a tour of Walt Disney Studios, and learns about the animation process.
A young woman, institutionalized by her abusive stepfather, retreats into a vivid fantasy world where she envisions a plan to escape. Gathering a group of fellow inmates, she embarks on a quest to collect five mystical items, blurring the lines between reality and imagination.
The King has sent his best Knights to defeat the Dragon besieging his castle. Along their epic adventure they encounter malicious sirens, warrior women on a mission of revenge and an unstoppable army of the undead.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.