A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
A man who has a body almost completely covered in tattoos is searching for the woman who cursed him with the "skin illustrations". Each tattoo reveals a bizarre story, which is experienced by staring at the scene depicted. When the illustrated man meets a fellow tramp on the road a strange voyage begins.
The quiet life of Baker Dill, a fishing boat captain who lives on the isolated Plymouth Island, where he spends his days obsessed with capturing an elusive tuna while fighting his personal demons, is interrupted when someone from his past comes to him searching for help.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
In August 1996, bus drivers Marcel Van Loock and Wim Moreels are apprehended by the Moroccan Customs for drug trafficking. Inside their bus, hidden behind a false compartment, they have discovered 700 pounds of hashish. Although the owner of the bus company is arrested as well and makes a full confession clearly indicating that both drivers were unaware of the hidden drugs, the Moroccan judge sentences both men to 5 years in the Moroccan prison of Tangiers. Nothing could have prepared the two men for life inside a Moroccan prison. Without food, clothes or medical care, they must learn how to take care of themselves to survive their stay in prison. Corrupt guards, corrupt lawyers and judges, a consul who doesn't care and frequent beatings are only part of the terrible prison. Meanwhile their families at home are left without any information, any help or any hope - finding out that their own government doesn't care for Belgian people in prisons abroad.
A depressed tech worker begins experimenting with AI after his girlfriend leaves him for a politician.
Set in the 22nd century, The Matrix tells the story of a computer hacker who joins a group of underground insurgents fighting the vast and powerful computers who now rule the earth.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
A new augmented reality-game is developed that allows you to create and grow you own pet. But how far are people willing to go to live in a fantasy environment of their own creation?
Adem lives a repetitive and monotonous life until he finds himself caught between reality and a virtual world. In this perplexing realm, he encounters an AI assistant that forces him to confront his past. As Adem interacts with the AI and unravels the mysteries surrounding him, he begins to question his own identity and the very nature of his existence. This journey into the unknown challenges everything he thought he knew and leads him on an unexpected path that will change his life forever.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.
A young teenager, who sleeps irregularly and has no sense of time and no one to communicate to except his dog, who lives in his own created world losing touch with reality. As one day he takes his dog on walk he feels a bit strange but he nudges it off and continues his walk with his dog and later occurs a tragedy which awakens him to reality.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
After a mysterious event, a small community of neighbors erupts into chaos as they suspect hostile aliens are invading. Leo, the reluctant HOA president, takes the lead and guides his fellow neighbors on a quest for answers. However, they must grapple with their inner demons while fighting for their lives against those from another world.
A family man convicted of killing an intruder must cope with life afterward in the violent penal system.