Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
A naively honorable samurai comes to the bitter realization that his devotion to moral samurai principles makes him an oddity among his peers, and a very vulnerable oddity in consequence. He takes the blame for the misdeeds of others, with the understanding that he will be exiled for one year and restored to the clan's good graces after the political situation dies down. As betrayal begins to heap upon betrayal, he realizes he'll have to live out his life as a ronin, if not hunted down and killed.
"Tsubaki Sanjuro" is a remake of Sanjuro (1962) by Akira Kurosawa. Sanjuro returns with sharper, faster, subtler sword, talking and perception. He uses them to settle the trouble and uses them good!
Takahagi Sutegoro is highly skilled at casing locations for thieves so that he can sell detailed floor plans to them. He suffers an injury to his leg while trying to help a parent and a child being threatened by samurai. Heizo jumps in and chases the samurai away. Feeling indebted to Heizo, Sutegoro decides to become his spy. Now, together they will try to stop scheming Myogi Danemon’s gang of merciless thieves...
The mother of a feudal lord's only heir is kidnapped away from her husband by the lord. The husband and his samurai father must decide whether to accept the unjust decision, or risk death to get her back.
A giant stone statue comes to life to protect the residents of a small town against the depradations of an evil warlord.
A warrior-in-training and his bumbling friends go in pursuit of a stolen sword.
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
Izo is an assassin in the service of a Tosa lord and Imperial supporter. After killing dozens of the Shogun's men, Izo is captured and crucified. Instead of being extinguished, his rage propels him through the space-time continuum to present-day Tokyo. Here Izo transforms himself into a new, improved killing machine.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
A cowardly boy fencer becomes invisible and matchless through a magic potion.
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
In 16th century Japan, peasants Genjuro and Tobei sell their earthenware pots to a group of soldiers in a nearby village, in defiance of a local sage's warning against seeking to profit from warfare. Genjuro's pursuit of both riches and the mysterious Lady Wakasa, as well as Tobei's desire to become a samurai, run the risk of destroying both themselves and their wives, Miyagi and Ohama.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
A retired frog samurai wants nothing more than to be left alone and spend his remaining years in peace on the golf course. But when he unwillingly becomes the protector of a baby turtle he must draw his club for one more round. An animated amphibious adventure for golfers of all ages.
A horse-riding samurai fights villains.
A nameless gunfighter arrives in a town ripped apart by rival gangs and, though courted by both to join, chooses his own path.
Young swordsman, Tsukigata Hanpeita, longs for the day when rival clans cease their struggles for power and put an end to meaningless feudal wars. When he is appointed to oversee the Choshu Clan, he takes it upon himself to work towards the peace that he has dreamed about. With his affectionate personality and compassion for life, Hanpeita’s popularity grows among the people, making him a threat to those thirsty for conflict and power. A betrayal by those closest to him leaves Hanpeita caught in a trap that could ultimately cost him his life.
Taisuke is kind-hearted but overall lacks ambition. Taizo is smarter, but given to fits of emotion and impulsive violence. The samurai brothers fight against corruption in a castle.