Once the undisputed king of global video gaming, the past two decades have seen Japanese dominance of the industry nosedive, and its glory days usurped by its surrounding neighbours. This documentary examines Japan’s efforts to wrestle back its top dog status and the challenges they face in this epic battle for control of a global industry estimated to be worth $US270 billion by 2025.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (America Zarigani) will play Sega games to their hearts' content! Of course, the "GameCenter CX" staff will also appear one after another!! The series' familiar commentary by Yoiko Arino & Ameza Hirai is also getting even hotter!
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
A short documentary about the production of a second Silent Hill video game released in 2001.
The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Blending archival footage, haunting melodies, and digital reconstructions, Hyjnesha në Fron traces the echo of loss across Kosovo's turbulent history. A musical, visual essay shaped by absence, which resurrects physical memory through 3D reconstruction, showing how history persists even when its material proof has vanished.
While Killzone 2 (and 3s) servers will officially shut down at the end of March 2018; its legend as a technological achievement in console FPS games will live on forever. As a bit of a retrospect, here we dive in DEEP into the nostalgia and break down Killzone 2 from its inception.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
The inspirational story of a race-car driving software developer whose career suddenly switches gears when his son with autism inspires him to create a video game company that trains and employs adults on the autism spectrum.
Espejo de Agua is a non-fiction short film set in Venezuela 's Sinamaica Lagoon, Zulia, where the Añú people are silently displaced due to climate change. Community leader Laura and the inhabitants of the lagoon, inside and outside their homeland, cling to the hope that it is not too late for changes and preserve their ancestral culture.
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
This 8-part documentary includes behind the scenes interviews, concept art, and promotional trailers for the game.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.