The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
3D Realms has teamed up with some of the most iconic legends behind one of the oldest genre of video games to bring you a piece of gaming history like no other.
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
Take a step into the exciting new world of video game entertainment, and hear from the people responsible for the biggest smash hits on your computer!
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
"Mother Tongue" chronicles the first time a documentary film about Guatemalan genocide in Guatemala was translated and dubbed into Maya-Ixil—5.5% of whom were killed during the armed conflict in the 1980s. Told from the perspective of Matilde Terraza, an emerging Ixil leader and the translation project’s coordinator, "Mother Tongue" illuminates the Ixil community’s ongoing work to preserve collective memory.
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
From the makers of Console Wars comes the origin story of the GameStop stock market phenomenon, featuring exclusive access to the original players who lit the fuse on a historic amateur investor uprising. Spotlighting the human side of a sensational business drama, this documentary is a David vs Goliath tale about ordinary people waking up to the power they have in numbers.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
Team Liquid broke records in Counter-Strike: Global Offensive in 2019 where we won the Intel Grand Slam in record time with our core team of ELiGE, nitr0, and NAF. Alongside Stewie2k and Twistzz, the sky was the limit for our team until we struggled to keep up with the CS:GO competition over the next couple of years. We made roster changes to reach that same peak success and worked with incredible players like Grim and Fallen, but it wasn't enough until the team disbanded in 2021. This is the story of the meteoric rise and unfortunate fall of one of the most legendary North American CS:GO teams to ever do it.
Michael Thomasson has devoted his life to video games. It's been his passion and his obsession for more than three decades. He owns over 11,000 unique game titles for more than 100 different systems. Why? Because there's something wrong in the back of my head, he says. His collection is so large, in fact, it's currently recognized by the Guinness Book of World Records. But there's one thing Michael loves more than his games: his family. The Last Move chronicles Michael's attempts to help his mother at an enormous personal cost to himself.
A feature-length documentary on local video game stores and the final days of physical media.
This touching documentary follows a cast of blind and visually impaired actors as they prepare Dancing to Beethoven, a play about blindness. The film takes us deep into the lives of the actors. We hear stories of their shock and disbelief at first losing sight and of their struggles coping with a life without it. We hear them talk about grieving and pining for the visual world. They tell the moving story of how this play is itself a victory, a type of salvation, for each of them. By opening night, at the renowned Place des Arts in Montreal, they are a close-knit cast, well-honed and ready to step out of the wings and into the light.
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
Ma bande magnétique arrière
Filmmaker Rodney Evans embarks on a scientific and artistic journey, questioning how his loss of vision might impact his creative future. Through illuminating portraits of three artists: a photographer (John Dugdale), a dancer (Kayla Hamilton), and a writer (Ryan Knighton), the film looks at the ways each artist was affected by the loss of their vision and the ways in which their creative process has changed or adapted.
An intimate film made in collaboration with the filmmaker's family, Cabbage looks at the complexities of bodily autonomy within an ableist paradigm. Taking place in the months leading up to an international move from Canada back home to Ireland – a country they had to leave a decade prior due to severe cuts in disability services – the film focuses on her brother’s writings using eye tracking technology and her mother’s memories to explore how we shape a sense of self under the pervasive weight of unspoken assumptions and fixed definitions that get placed onto bodies. Dissecting layers of language, agency and power, the film is a subtle examination of how a human life is measured and valued.
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.