Explores the history, technology, people, stories and industry influence of this lesser-known personal computer. The film profiles important individuals involved in the creation of the computer, plus its life after cancellation, both as an entry-level Macintosh compatible and as a collectible. The work of Douglas Engelbart and his team, plus advances from the Xerox Palo Alto Research Center (PARC) with their Alto and Star workstations were the initial innovators of the Graphical User Interface (GUI), but the Apple Lisa stands as the clear foundation for what we all use today -- Macintosh -- Windows -- iOS -- Android.
The story of computers: from electronic tape and punched cards, to austere-looking robots.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Take an intriguing, fun-filled journey through the history of the Amiga computer. From the earliest days, we'll examine the trials, tribulations, and triumphs of today's latest models from Commodore. Listen while Jay Miner, "Father of the Amiga", tells amusing anecdotes of the early days and the first prototype...hear what Commodore has to say about the future of the Amiga...and lots more! Meet the people, view the products and visit the places that have helped make the Amiga and Amiga user unique in the history of computing!
A exploration of the fanaticism that surrounds the Apple brand, featuring interviews with Mac evangelists and members of the Mac community.
In The Realm of the Hackers is a documentary about the prominent hacker community, centered in Melbourne, Australia in the late 80's to early 1990. The storyline is centered around the Australian teenagers going by the hacker names "Electron" and "Phoenix", who were members of an elite computer hacking group called The Realm and hacked into some of the most secure computer networks in the world, including those of the US Naval Research Laboratory, Lawrence Livermore National Laboratory, a government lab charged with the security of the US nuclear stockpile, and NASA.
Explore how in the past five decades, the internet has changed the very fabric of our society, highlighted by interviews with the founders of AOL, Craigslist, Friendster, Match, and Tinder.
In 1981, Wau Holland and other hackers established the Hamburg based Chaos Computer Club (CCC). The idiosyncratic freethinkers were inspired by Californian technology visionaries and committed themselves to hacker ethics. All information must be free. Use public data, protect private data. But not everyone followed the rules. Computer technology was still in its infancy and the emerging Internet became a projection screen for social utopias. What has become of them? The story of the German hackers, told by the protagonists themselves in a montage of found video and audio material.
A desktop documentary about the online afterlife of the late French filmmaker, Chris Marker.
"Welcome to Macintosh" is a documentary that mixes history, criticism and an unapologetic revelry of all things Apple. Whether a long time Mac fanatic or new to computers, Welcome to Macintosh explores the many ways Apple Computer (now Apple, Inc.) has changed the world, from the early days of the Apple-I to the latest the company has to offer.
Emerging artists seek to stay afloat in their industry whilst the Covid pandemic induces career threatening lockdowns.
A story about the world's best Cyber spies. Their training in Israel's military, and their impact on the world we live in.
Hackers Wanted explores the origins and nature of hackers and hacking by following the adventures of Adrian Lamo, and contrasting his story with that of controversial figures throughout history.
A film on Douglas Engelbart, inventor of the computer mouse whose vision was to augment the collective IQ of humans using the computer as a tool to accomplish this.
Using real cases, this documentary demonstrates the extent to which violent criminals can use social media to locate and manipulate victims.
The rise and fall of ANSI art in the 1980s and early 90s. ANSI graphics were made from small rectangles. There were 256 rectangles to choose from - 4 density patterns and 16 colors per pattern.
The year is 2020 and the Amiga computer is 35 years old and going strong. We look at new developments and interview Amigans worldwide in this feature packed documentary.
7 computers are currently being produced worldwide per second but only 4 humans are born at the same time. Everyday activities like buying a computer always generate a greater global impact on social and ecological levels. BEHIND THE SCREEN gives people behind the major electronic product a face and demonstrates the links of a decentralized economic system that are difficult to understand based on true life processes. The main stages which a computer passes through its life span are presented: Gold-mining in West Africa, electronics manufacturing by migrant workers in the Czech Republic, the use of computer products in the rich western world and their final disposal in the electronic waste dumps of Ghana.
In 1986, astronomer turned computer scientist Clifford Stoll had just started working on a computer system at the Lawrence Berkeley Laboratory when he noticed a 75-cent discrepancy between the charges printed by two accounting programs responsible for charging people for machine use. Intrigued, he deduced that the system was being hacked, and he determined to find the culprit. This is the re-enactment of how he tracked down KGB cracker Markus Hess through the Ethernet to Hannover, Germany.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.