Promotes television sets and the broadcast of New York's first regularly scheduled programs by providing a clinical look at the inner workings of television, including the manufacture of the tubes, lab experiments, and an actual telecast. Shows RCA's production studios in Rockefeller Center, television demonstrations at the 1939–40 New York World's Fair, RCA's Empire State Building transmitter, and remote mobile broadcast units. One of a variety of "Reelisms" shorts produced by Frederic Ullman Jr. and Frank Donovan for RKO in the late 1930s.
A video directed by Josh Begley shows the preposterous effort that would be required to build a border wall.
Computers, smart phones, and tablets are now a part of our daily lives. They have revolutionised the way we work, the way we communicate and the way we view the world. But what happens to our old phone when we upgrade? Where does our broken computer go after we throw it out? 'e-Life' explores what happens to our electrical goods when we throw them away and exposes some unpleasant (and perhaps unknown) truths about the detrimental affects e-waste has on people's health, the environment and the economy. From consumers in the UK to the recyclers in the dumps of Ghana, the documentary will follow the journey of our e-waste. We will examine current manufacturing and disposal processes and also assess the burden the boom in electronic goods is placing on global resources. 'e-Life' will be an objective portrayal of the problem of e-waste that documents the issue through carefully crafted cinematography.
Concorde : La Techno d'un avion hors norme
7 computers are currently being produced worldwide per second but only 4 humans are born at the same time. Everyday activities like buying a computer always generate a greater global impact on social and ecological levels. BEHIND THE SCREEN gives people behind the major electronic product a face and demonstrates the links of a decentralized economic system that are difficult to understand based on true life processes. The main stages which a computer passes through its life span are presented: Gold-mining in West Africa, electronics manufacturing by migrant workers in the Czech Republic, the use of computer products in the rich western world and their final disposal in the electronic waste dumps of Ghana.
A film on Douglas Engelbart, inventor of the computer mouse whose vision was to augment the collective IQ of humans using the computer as a tool to accomplish this.
Facial Weaponization Suite protests against biometric facial recognition–and the inequalities these technologies propagate–by making “collective masks” in workshops that are modeled from the aggregated facial data of participants, resulting in amorphous masks that cannot be detected as human faces by biometric facial recognition technologies.
On a NASA research base in Silicon Valley, there's an organization that's changing the world ... Singularity University (SU). Created by renowned futurist Ray Kurzweil and entrepreneur Peter Diamandis, with support from NASA, Google, and others, the university brings in some of the smartest students from around the world, and gives them a crash course in the most powerful exponential technologies on the planet. The students are then given a challenge: create companies that will impact a billion people within ten years. The film follows the students and their companies over five years, as they use the support of scientists, astronauts and billionaires in their attempt to make a dent in the universe.
Cortney
On June 11th, 1997, Philippe Kahn created the first camera phone solution to share pictures instantly on public networks. The impetus for this invention was the birth of Kahn's daughter, when he jerry-rigged a mobile phone with a digital camera and sent photos in real time. In 2016 Time Magazine included Kahn's first camera phone photo in their list of the 100 most influential photos of all time.
Once upon a time there was a large Finnish company called Nokia that manufactured the world’s best and most innovative mobile phones. Nokia’s annual budget was larger than that of the Government of Finland and their phones spread everywhere and changed the whole culture of communication. But then something changed. Film portrays the rise and fall of Nokia and the Finnish mobile phone industry. Nokia engineers, designers and managers tell their story about the creation, success and downfall of the Finnish mobile phone.
NOTHING TO HIDE is an independent documentary dealing with surveillance and its acceptance by the general public through the "I have nothing to hide" argument. The documentary was produced and directed by a pair of Berlin-based journalists, Mihaela Gladovic and Marc Meillassoux. It was crowdfunded by over 400 backers. NOTHING TO HIDE questions the growing, puzzling and passive public acceptance of massive corporate and governmental incursions into individual and group privacy and rights. After the emotion initially triggered by the Snowden revelations, it seems that the general public has finally accepted to live in a monitored digital world.
A exploration of the fanaticism that surrounds the Apple brand, featuring interviews with Mac evangelists and members of the Mac community.
The rise and fall of ANSI art in the 1980s and early 90s. ANSI graphics were made from small rectangles. There were 256 rectangles to choose from - 4 density patterns and 16 colors per pattern.
Take an intriguing, fun-filled journey through the history of the Amiga computer. From the earliest days, we'll examine the trials, tribulations, and triumphs of today's latest models from Commodore. Listen while Jay Miner, "Father of the Amiga", tells amusing anecdotes of the early days and the first prototype...hear what Commodore has to say about the future of the Amiga...and lots more! Meet the people, view the products and visit the places that have helped make the Amiga and Amiga user unique in the history of computing!
Documentary which follows the construction of a trailblazing 36,000-tonne steel structure to entomb the ruins of the nuclear power plant destroyed in the 1986 Chernobyl disaster.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Two brothers, Jake and Max work in product development at the Kitty Carnival Amusement company. The two office workers do not work well together and are sceptical at the new Microsoft Workgroups for Windows operating systems they are being forced to use, but with a looming deadline and some help from Bill Gates, they soon learn to love it, and go on to start their own successful company.
William Shatner presents a light-hearted look at how the "Star Trek" TV series have influenced and inspired today's technologies, including: cell phones, medical imaging, computers and software, SETI, MP3 players and iPods, virtual reality, and spaceship propulsion.
THE PEOPLE'S CLOUD is a web-based six-part documentary series that gets to the bottom of the internet; investigating the ecology and impact of cloud computing on the lives of those who use it, the places it is physically located in and the people who work to maintain it.