Steve Clark is a newcomer in the town of Cradle Bay, and he quickly realizes that there's something odd about his high school classmates. The clique known as the "Blue Ribbons" are the eerie embodiment of academic excellence and clean living. But, like the rest of the town, they're a little too perfect. When Steve's rebellious friend Gavin mysteriously joins their ranks, Steve searches for the truth with fellow misfit Rachel.
A group of high school students try to capture evidence of an urban legend on film but soon realize that they're the ones being watched.
A college campus is plagued by a vicious serial killer murdering students in ways that correspond to various urban legends.
Chris crashes into a carload of other young people, and the group of stranded motorists is soon lost in the woods of West Virginia, where they're hunted by three cannibalistic mountain men who are grossly disfigured by generations of inbreeding.
Four young men who belong to a supernatural legacy are forced to battle a fifth power long thought to have died out. Another great force they must contend with is the jealousy and suspicion that threatens to tear them apart.
In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find the post deserted and something far more dangerous than any criminal — the original inhabitants of Mars, hellbent on getting their planet back.
Packard Walsh and his motorized gang control and terrorize an Arizona desert town where they force drivers to drag-race so they can 'win' their vehicles. After Walsh beats the decent teenager Jamie Hankins to death after finding him with his girlfriend, a mysterious power creates Jake Kesey, an extremely cool motor-biker who has a car which is invincible. Jake befriends Jamie's girlfriend Keri Johnson, takes Jamie's sweet brother Bill under his wing and manages what Sheriff Loomis couldn't; eliminate Packard's criminal gang the hard way...
After dating a wonderful man, Hope comes back home, sees her daughter Jennifer and goes to sleep. She wakes-up in the woods with a psychopath...
A multi-national forestry company engages in genetic experimentation to increase logging yield in a remote section of forest...
A group of archaeologists uncover a strange structure in Northern Canada, dating over ten thousand years before the present. The team finds themselves isolated when their communication systems fail and it's not long before they begin to feel the effects of the solitude.
After the entire flora goes extinct, ecologist Lowell maintains a greenhouse aboard a space station for the future with his android companions. However, he rebels after being ordered to destroy the greenhouse in favor of carrying cargo, a decision that puts him at odds with everyone but his mechanical companions.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Ever since killing the Fisherman one year ago, Julie James is still haunted by images of him after her. When her best friend Karla wins free tickets to the Bahamas, Julie finds this a perfect opportunity to finally relax. But someone is waiting for her. Someone who she thought was dead. Someone who is out again for revenge.
A deformed tormented girl drowns herself after her lover is framed for murder and guillotined. Baron Frankenstein, experimenting with the transfer of souls, places the boy's soul into her body, bringing Christina back to life. Driven by revenge, she carries out a violent retribution on those responsible for both deaths.
Dr Simon Helder, sentenced to an insane asylum for crimes against humanity, recognises its director as the brilliant Baron Frankenstein, the man whose work he had been trying to emulate before his imprisonment. Frankenstein utilises Helder's medical knowledge for a project he has been working on for some time. He is assembling a man from vital organs extracted from various inmates in the asylum. And the Baron will resort to murder to acquire the perfect specimens for his most ambitious project ever.
When professor Lippzigger dies, his favorite student Mark inherits the key to his secret laboratory. There he and his friend Jay find the hundreds of years old body of Frankenstein - and revive it. But where to go with him? They take him with them to their dorms. He's dumb as a brick, but makes it into their football team and becomes popular. If there only wasn't Prof. Loman, who wants to become famous with Lipp's inventions...
In 1697, an exorcism on the young French girl Rapunzel Gothel in Germany failed. The girl was killed, but the demon continued to live in the castle of Father Petrosinus, who carried out the exorcism and sold the building shortly afterwards. Centuries later, one of the last relatives of the priest enters the castle. Alina Grimm and her friends want to shoot their final student film, a horror movie, in the castle. Unsuspecting that their presence will conjure up Rapunzel Gothel's demon again, they roam the castle to take test shots for their project. But the demon wants revenge... and if he can't have the Father, then at least a relative of the same blood.
After her husband is devastated by a tragic accident, a devoted wife obsesses over a mysterious portrait that resembles him as he was; but when it starts to terrorize her, she must decide if it's possessed or if she's losing her mind.
After picking up a traumatized young hitchhiker, five friends find themselves stalked and hunted by a chainsaw-wielding killer and his family of equally psychopathic killers.
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.