Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
Long ago in a land with an ailing king, there was a pair of boys who looked exactly alike, a pauper called Mickey and the other, the Crown Prince.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
Jealous over Mickey's attention to a kitten, Pluto's devil-self argues with his angel-self over whether or not to rescue the kitten when it falls into a well. The angel-self wins, and Pluto is treated like a hero. In the end, he and the kitten become friends.
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
Join Mickey, Toodles and the gang for this magical full-length adventure you'll enjoy year-round! Ride the amazing Clubhouse Train to the top of the mountain, and help load the train cars full of incredible, never-melting, "Easy-Freezy" snow! Share in the excitement when you arrive back at the Clubhouse to ski and make snow angels...in summer! Hop back on board and race to each station to pick up guests in time for the coolest snow party ever! It's always the season of fun when you ride on Mickey's CHOO-CHOO EXPRESS!
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
Mickey goes into a souvenir shop out west and leaves Pluto with a buffalo bone to chew on. A small dog comes to take it away and runs into a ring of cactus with it; Pluto is too big to enter the same way, so he comes in from above and finds himself stuck inside until the small dog helps.
Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.
Donald continually heckles Mickey's magic act, but Mickey bests him at every turn. Donald shoots off a magic pistol that causes all the stage props to fall down on them at the finish of the act.
Mickey accidentally takes a seal home, after it sneaks into his picnic basket. When Mickey takes a bath, the seal is discovered and Mickey returns him to the park. Later, however, Mickey and Pluto discover that the bathroom is filled with seals!
Mickey, in the Australian bush, throws a boomerang that gets caught in Pluto’s mouth. Mickey then discovers an egg of an emu. Unfortunately, the parent chases him, but Pluto and the boomerang zoom into his path, leaving the emu all tangled.
Mickey hosts an amateur hour radio show.
The gang throws Mickey a surprise birthday party; his present is an electric organ, which Minnie plays while Mickey does a jazzy dance. Goofy bakes the cake, but keeps having trouble with it falling. The gang does a conga line to a Latin tune.
Mickey is ringmaster of a circus for orphans. Donald has a trained sea lion act, and does a bit of juggling himself. Mostly, though, he fights with a baby sea lion who keeps stealing both the fish and the show. Donald then finds himself and Mickey in an unrehearsed high wire act, which kicks into high gear when one of the orphans electrifies the wire. They end by doing a high dive into the seals' tank.