On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
Mickey, Minnie, and their famous friends Goofy, Donald, Daisy and Pluto gather together to reminisce about the love, magic and surprises in three wonder-filled stories of Christmas past.
Long ago in a land with an ailing king, there was a pair of boys who looked exactly alike, a pauper called Mickey and the other, the Crown Prince.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
Join Mickey, Toodles and the gang for this magical full-length adventure you'll enjoy year-round! Ride the amazing Clubhouse Train to the top of the mountain, and help load the train cars full of incredible, never-melting, "Easy-Freezy" snow! Share in the excitement when you arrive back at the Clubhouse to ski and make snow angels...in summer! Hop back on board and race to each station to pick up guests in time for the coolest snow party ever! It's always the season of fun when you ride on Mickey's CHOO-CHOO EXPRESS!
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
The entire Disney menagerie appears in a parade urging the purchase of war bonds.
A dark and stormy night. Pluto is spirited away to the spooky lair of an evil genius for a mad transplant scheme to put his head on the body of a chicken. Mickey gives chase, but find himself threatened severely by the doctor's castle and its denizens.
Mickey wants some of the cake Minnie has just baked, so he offers to clean up her yard. As he's working, a tiny tornado (smaller than him) with a mind of its own comes along and causes trouble. After Mickey finally chases the little twister off, it gets its big brother, which makes a grand mess of the yard. Most of the cartoon, except for the opening and closing, has no dialogue.
Mickey courts Minnie in the Gay Nineties: they take in a vaudeville show and go for a drive in his horseless carriage, to the strains of "While Strolling Through the Park" and "In the Good Old Summertime". Goofy rides by on a penny-farthing bicycle, and the whole Duck family rides by on a bicycle built for five.
Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.
Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
Mickey, Donald, and Goofy are crewing a whaling ship. Their mishaps include Donald fighting off some hungry birds, Mickey and a bucket of water that keeps doing a boomerang impression, and Goofy firing the cannon and getting stuck high in the air, and ultimately inside a whale. And when he lands the whale well, let's just say they're gonna need a bigger boat.
Mad scientist Mickey has just brewed up a potion; to test it out, he squirts it on a fly that's been trapped by a spider, a (regular) mouse being harassed by a cat, then the cat when Pluto goes after it, and Pluto when dogcatcher Pegleg Pete goes after him. Each of the underdogs turns against his tormentor.
The princess is to wed the Prince against her wishes. When she refuses, the king locks her in the tower. Minstrel Mickey sees her and rescues her, making a rope from the clothes of lady-in-waiting Clarabell. The king spots them and prepares to chop off Mickey's head until Minnie intercedes. The king calls for a joust. Mickey wins and they live happily ever after.
Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the other side of the mirror, where the furniture is alive.
Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.