Mufaro's daughters are tested unknowingly to reveal which one is worthy enough to marry the king in this award-winning production, lush with Steptoe's magnificent paintings and a rich musical score.
Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the other side of the mirror, where the furniture is alive.
Big game hunter Goofy and his trusty elephant search for a tiger to hunt.
Indeed, man craves to eat and George Geef (Goofy) is no exception. He eats like it's going out of style. Finally, his reflection in the mirror tells him he's getting too fat. Goofy starts showing all the signs of being overweight. When he gets into a taxi, the back tires deflate. When he gets into an elevator, the elevator remains grounded. Goofy's reflection "helps" him lose weight by refusing to let him eat. Geef thinks he can resist but is soon upset by all manner of temptations. He goes to bed but sleepwalks to the refrigerator only to discover it is empty. It turns out his reflection ate all the food telling him, "Eat, drink, and be merry, and tomorrow we diet!"
When Donald Duck chops a Christmas tree, the inquisitive chipmunks Chip and Dale follow and see him decorate it with nuts and sweets. So they sneak in his home, determined to 'harvest' it all, using the toys for the Duck nephews, as if Christmas came early for them, so to say. Donald puts up an equally 'playful' yet grim defense, so it all rapidly escalates into a bitter miniature two-to-one-giant war over the Christmas-treats.
Donald and the chipmunks, Chip and Dale, are after each other again, this time when they come upon Donald vacationing in a trailer. When he goes swimming, they fool him by moving the diving board and end up wrecking his car.
When the nephews come to Donald's house in their Halloween costumes he dumps water on them and laughs at his trick. A witch sees this and decides to help the kids. By magic she gives Donald a bad time and the kids finally get their treats.
Pegleg Pete is practicing his trombone, badly. So badly, it's annoying the gods Jupiter and Vulcan and neighbor Donald. Only Donald has the temerity to confront him. He does, and Pete kicks him back home. The gods see this, and decide to give Donald a little bit of power which instantly goes to his head.
Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.
After several long days at work, Goofy finally takes a much needed vacation. However, his trip never quite gets off the ground mainly because he spends most of it stuck behind a slow moving trailer. When he gets a flat tire, the mechanic inspects every part of his car except the tire. The only motel he can find is a little shack too close to a railroad track. On the road once more, he gets stuck behind said trailer again only to pass it and discover no one is driving it.
Bandit Pistol Pete enters a lawless western town and robs a bank. The town is in desperate need of a sheriff. Enter wandering cowboy Goofy who notices a pretty girl being held up in a stagecoach robbery by Pete. Lovestruck and completely oblivious to Pete, he foils the robbery while getting to know the girl better. This earns him a reputation as a great gunslinger and he is challenged to apprehend Pete. Pete tries to get his revenge on Goofy but every attempt backfires due to Goofy's clumsiness usually directed unintentionally at Pete.
Donald spills some sugar on his sidewalk, and soon the ants are in complete control of his home, stealing the cake he was baking, building a pipeline from his maple syrup to their hill, and causing general mayhem.
Donald's playing lumberjack, but the targeted tree just happens to be the home of Chip 'n Dale. They give Donald plenty of trouble cutting down the tree, but eventually he succeeds. The wily chipmunks, though, manage to get their revenge on the homewrecker.
Donald re-paints his car, and a bird lands on it. In the mayhem that ensues, the car ends up covered with handprints, spotted a dozen different colors, stripped of paint, and covered with the stuffing from the seats so that it resembles a sheepdog.
Two sailors Sindbad and Popeye decide to test themselves in order to prove their supremacy. Popeye is then presented with a series of daunting tasks by Sindbad.
Donald runs a shooting gallery. His nephews come by and he offers them a free shot, but when the first one hits all the targets, the notoriously cheap Donald switches a cheap prize for the correct one. He then gives the other two boys gimmicked guns; the last one is empty, but the targets break anyway because one boy is hitting them from behind. Donald chases them off; they use the mystic's booth next door to get revenge.
Mickey guest-directs a radio orchestra. The sponsor loves the rehearsal, but come the actual performance, Goofy drops all the instruments under an elevator, so they sound like toys. The sponsor hates it, but the audience loves it anyway.
As the narrator explains, educating children is one of the most important things today and the heroic man who takes on this role is "the school teacher" (Goofy, naturally). After taking role call, Goofy tries to teach the class but keeps having to deal with a mischievous trouble-maker named George who enjoys sneaking out of class to go fishing, eating the teacher's apple, squeaking chalk, making faces while teacher gives a geography lesson, and terrorizing the other students with his water pistol. In the end, George's mischief goes too far when he destroys the school with an exploding bomb and is forced to write "I will not bomb the school again" 100 times!
Two Goofys play a tennis match in typical Goofy style. The announcer sometimes has trouble following the action. The groundskeeper seems to always be present, trimming the grass, filling in holes (in one case with a tree), and delivering the oversized trophy.
Donald flies his model airplane into Chip 'n Dale's tree. Dale climbs in and proceeds to cause trouble.