Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
Past and present gets mixed up in the mind of poetess Martha, when she bumps into memories she didn't remember she had forgot, regarding her time alongside the young student Elouise.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
In a loose retelling of the Revolutionary Girl Utena TV series, Utena Tenjou arrives at Ohtori Academy, only to be immediately swept up in a series of duels for the hand of her classmate Anthy Himemiya and the power she supposedly holds. At the same time, Utena reunites with Touga Kiryuu, a friend from her childhood who seems to know the secrets behind the duels. Utena must discover those secrets for herself, before the power that rules Ohtori claims her and her friends, new and old.
CIA agents Palmer and Gagano are tasked with the perilous mission of destroying “The Soviet Union!" As they enter the system using a VR simulation, their mission quickly turns into a delirious trap, far more complex than expected, as the fabric of reality starts unraveling around them.
A departing professor gathers his closest colleagues for an intimate farewell, but the night takes an unexpected turn when he shares a stunning secret about his past. As the conversation unfolds, skepticism and curiosity collide, challenging everything they thought they knew about history, science, and belief.
Memories cascade and fade as Bonny remembers the one she loved and the life they lived on the run...
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
A Russian poet, Andrei and his interpreter, Eugenia travel to Italy to research the life of an 18th-century composer.
David Aames has it all: wealth, good looks and gorgeous women on his arm. But just as he begins falling for the warmhearted Sofia, his face is horribly disfigured in a car accident. That's just the beginning of his troubles as the lines between illusion and reality, between life and death, are blurred.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
Telly Paretta is a grieving mother struggling to cope with the loss of her 8-year-old son. She is stunned when her psychiatrist reveals that she has created eight years of memories about a son she never had. But when she meets a man who has had a similar experience, Telly embarks on a search to prove her son's existence, and her sanity.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
A simple man is turned into a genius through the application of computer science.
Japan, 2020, a few days before the opening of the Tokyo Olympics. Although she should be studying for her final exams, Kokone, a schoolgirl who lives in a small town with her widowed father, a mysterious and talented mechanic, falls asleep often, anywhere, anytime, entering, over and over, a dream-world where a squad of fantastic motorized contraptions fights against magic, a world close to reality where she will find out the keys of her true past.
A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.