A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
In 1870, Japanese ambassador Sakaguchi and his entourage travel by train to Washington to deliver a valuable sword to the President of the United States, a gift from the Emperor of Japan. On board the same train are two robbers, Link and Gauche, ready to make their move…
Izo is an assassin in the service of a Tosa lord and Imperial supporter. After killing dozens of the Shogun's men, Izo is captured and crucified. Instead of being extinguished, his rage propels him through the space-time continuum to present-day Tokyo. Here Izo transforms himself into a new, improved killing machine.
Seibei Iguchi leads a difficult life as a low ranking samurai at the turn of the nineteenth century. A widower with a meager income, Seibei struggles to take care of his two daughters and senile mother. New prospects seem to open up when the beautiful Tomoe, a childhood friend, comes back into he and his daughters' life, but as the Japanese feudal system unravels, Seibei is still bound by the code of honor of the samurai and by his own sense of social precedence. How can he find a way to do what is best for those he loves?
A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
The ever versatile Kazuki Kitamura stars as masterless samurai Kyutaro Madarame, a feared swordsman who has fallen on hard times in old Edo. Caught between two warring gangs in an epic battle of cat lovers and dog lovers, he begrudgingly accepts the canine faction's offer to assassinate the opposite leader's beloved pet: an adorable white cat. Yet upon raising his lethal sword, he cannot bring himself to go through with the act, and the cat melts his ronin heart. But before finding peace as a newly minted cat person, the still fearsome Madarame will have to take on both gangs in a classic samurai street brawl.
During the reign of Shogun Hidetada, both Hirate Musashi and Okamoto Musashi strive to become the finest swordsman in the land by defeating the Yagyu clan's top instructors and then taking on Sasaki Kojiro!
The rise of the famed gambler.
A warrior-in-training and his bumbling friends go in pursuit of a stolen sword.
Even though Gennosuke and Oboro are from rival ninja villages, they are secretly in love. At an annual conference with the Lord, it is dictated that a competition--a fight to the death--will take place between the five best shinobi from each village. Gennosuke and Oboro's love is made even more impossible when they each got picked as the leader of the five to represent their respective villages.
A master swordsman is ordered to go undercover on a mission to find and destroy a cannon factory being used by two samurai clans that try to usurp power and gain the position of shogun for one of their own.
The second Bounty Hunter film, when master killer Shikoro Ichibei takes up the cause of a group of farmers being driven to despair by the vile Lord Ozeki. The villainous lord has driven them to mounting their last stand at a deserted fort against an army of attackers. Wakayama Tomisaburo is superb as an expert in killing and military tactics, who leaves his medical practice at a clinic for the poor in order to counter the vicious tactics of that vile lord.
A nameless gunfighter arrives in a town ripped apart by rival gangs and, though courted by both to join, chooses his own path.
Enter The Dragon Gate and prepare for a pulse pounding journey into the nether regions of the mind and soul. When his girlfriend is kidnapped, a sword wielding warrior, Ken, willingly thrusts himself into an alternate dimension to rescue her. The action is fast and furious as our hero battles legions of blood-thirsty assassins. Seduced by an evil temptress, redeemed by the Sword Goddess of the lake. Ken can escape only if he can answer the riddle of 23 questions!
Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
Fewer samurai films are being made, and the Uzumasa studio has fallen on hard times. One day, veteran "kirareyaku" (whose job it is to be felled with a sword by a film's star) actor Kamiyama is tasked with teaching sword action techniques to fledgling actress Satsuki. A few years later, the now-retired Kamiyama is visited by Satsuki, who has become a popular star.
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
As a result of illness and unemployment, Yamaoka Tatewaki, a "Hatamoto" (or direct vassal of the Shogun), pawned his family heirloom, a valuable Gosu plate for 100 ryo. When, of all occasions, Yokogawa Dewa came to visit and asked to see the Gosu plate on May 5th, Boy's Festival. Yamaoka then sent his steward to borrow the plate back, but the pawnbroker coldheartedly refused. He died soon thereafter of an unknown cause. Soon after that, two warehouses were broken into, but nothing was taken. When Detective Shokichi seeks the help of Young lord samurai, in solving these mysterious crimes that plague the town he takes the case and immediately surmises that the thief was looking for something special. Could the answer be hidden in the coffin of a deceased merchant who had his most valuable things buried with him. The tension mounts and the mystery deepens. Can Young lord solve the case?