A documentary about following your dreams, in the smallest of places and the life of an IndieDev. Join Dan as he travels the UK in search of what it takes to create and bring video game ideas to life and struggles and triumphs of being an Indie Developer in the UK.
Record-breaking gamer Narcissa Wright grapples with her toxic obsession for attention and her space in the streaming community after coming out as transgender, all while attempting to set a new world record for The Legend of Zelda: Breath of the Wild.
In the world of computer games, there are players earning fight money as a PRO. They are sponsored by digital tool companies or beverage companies, and tour around the world to earn money in tournaments. This film goes over the days of Pro Gamers in Japan, USA, France and Taiwan.
A 2006 French documentary on Shooting games (STG).
A 2003 French documentary on Japanese arcade video games
A 2005 French documentary on fighting games
A 2004 French documentary on rhythm games
"Radiation's Halloween Hack" is one of the most famous earthbound ROM hacks of all time. better known as the earthbound halloween hack, it's somewhat infamous "bad fur day edition" was made by the to-be creator of undertale. Toby Fox released the project in 2008 for starmen.net's 'halloween funfest' - and nearly 15 years on, it's creative influence carried over into his later works.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
An in-depth documentary about the development and love surrounding this cult classic! This video will feature an deep look into why "Titanic: Adventure Out of Time" is so unique in the history of video games, as well as the history of CyberFlix itself. Featuring Scott Scheinbaum (CyberFlix Co-Founder and Sound Director), an opening cinematic by Titanic Animations, and some recreated music from the soundtrack.
Explore the history of the ground-breaking Full Motion Video (FMV) game, Night Trap, in this documentary brought to you by My Life in Gaming. Directors Coury Carlson and Marc Duddleson interview Night Trap creator James Riley, remaster lead Tyler Hogle, and gaming historian Jeremy Parish in this nearly hour-long look at the history of Night Trap.
Crunch - Traum und Albtraum in der Gaming-Industrie
In 2014, YouTuber DenkOps (Chris Denker) created a fictional version of himself inside of a pro wrestling video game. 8 years and 1.5 million fans later, it's time to turn fiction into reality. This documentary follows Chris's odyssey into the very real world of professional wrestling, with every bump, botch, & breakdown that occurs along the way. Can he make it through training and prove he has what it takes to do this for real? Or will he find himself... in danger? It’s definitely not a game anymore.
GameLoading Rise of the Indies is a feature documentary exploring the world of indie game developers, their craft, their games, their dreams, and how they have forever changed the landscape of games culture.
This Esports World Cup documentary follows ROC Esports through one of the most defining moments in its competitive journey. From preparation and internal pressure to the intensity of match day, the film captures the mindset, discipline, and emotion behind representing something bigger than the game itself. Blending cinematic visuals with raw behind-the-scenes access, the documentary reveals the human side of competition, the sacrifices, leadership, setbacks, and belief that drive the team forward. More than a tournament recap, it’s a portrait of ambition under pressure and what it means to carry a name onto a global stage.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.