A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
25th Anniversary of Love and Courage: Fire Emblem Festival was an orchestral concert which was part of Intelligent Systems' celebration of the twenty-fifth anniversary of the Fire Emblem series. The concert was performed by the Tokyo Philharmonic Orchestra at the Tokyo Dome City Hall in July 2015. This DVD collects the performances and drama sequences from the celebration event with the original voice cast as well as staff members from Nintendo and Intelligent Systems.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
When a pirate version of the most popular - first person shooter video game lands in the hands of Matt and Jimmy, they immediately think it's the coolest video game they have ever played. Little do they know that what seems to be their favourite video game is actually an evil recruiting device to turn selected kids into real Time Warriors, at the service of "The Lord of War": an evil character behind every war since the beginning of time.
This is the DVD edition of the Tokimeki Memorial Super Live held at Zepp Tokyo on October 26, 2002. From "Tokimeki Memorial" to "Tokimeki Memorial 3: In That Place of Promise", the live performances that responded to the passionate voices of the fans has now been immortalized.
After the legendarily fiery coach exits from the NFL, John Madden teams with Electronic Arts to become the unlikely co-creator of a pioneering video game franchise.
High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
A video game designer creates a rock star that comes to life and begins taking over the world with his music.
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.
Several ordinary high school students go through their daily routine as two others prepare for something more malevolent.
James Bond returns as the secret agent 007 to battle the evil organization SPECTRE. Bond must defeat Largo, who has stolen two atomic warheads for nuclear blackmail. But Bond has an ally in Largo's girlfriend, the willowy Domino, who falls for Bond and seeks revenge.
THE SKULL KID, a harmless but troublesome imp, has been cast out of the city of Clocktown. Deep within the lost woods he must face the harsh realities of his banishment. There, amongst the trees, an ancient evil has also begun to stir, seeking out a creature suitable to become its puppet.
While testing the latest first person shooter from global game developer, Sentinel, video game champion Max Troy discovers the events happening within the game are being reflected in the real world. He soon determines that the game's protagonist is real-life Orson Creed, an ex-Sentinel employee who is being remotely controlled by the corporation for reasons unknown. As virtual and real worlds collide, Max and Creed must join forces to unravel the conspiracy before the game's sinister events escalate and overwhelm the city.
Exploited, abused and sometimes abandoned most gamers fail to reach the top, but like all sports heroes exist. FRAG is the true story of professional video gaming outlining the evolution of the 1980’s arcade game competitions to the elite tournaments of today for millions of dollars around the globe.
In a hotel room, there is a man lying on the bed. He wakes up to the piercing sound of the phone ringing. Picking up the phone, he hears a message from the hotel concierge, “If you have any trouble, please visit the front desk.” He doesn’t even know why he is in the hotel. In fact, he doesn’t remember anything at all. As he begins to look around, he suddenly finds a woman tied up and unconscious. The evening news on the TV shows the man himself, allegedly wanted as a serial killer. Then comes the sound of knocking on the door. "A new wave interactive movie game" where your actions, and the ending of the story, are determined by your choices.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Magic: The Gathering is the most popular collectible card game in the world. At Magic's Pro Tour, players from around the globe compete to prove who is the best. They are writers, game theorists, jewelry apprentices, female pioneers, and teenage geniuses.
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
The "Mario & Zelda Big Band Live" concert was held on September 14th, 2003, at the Nihon Seinenkan Hall in Tokyo, Japan. The DVD recording of this event was bundled with the Japanese gaming magazine "Nintendo Dream" vol. 101. Mario & Zelda Big Band Live was, as the name suggests, live performances of Mario and Zelda music arranged into jazz, Latin, country, and bluegrass. The host, Ashura Benimaru Itoh, started off the concert with an awesome guitar arrangement of the Super Mario Bros. "main theme" and "underworld theme." The performances that followed were divided almost evenly between the Tokyo CubaBoys Jr. (The Big Band of Rogues) and Mr. Yoshihiro Arita (with his band)