To describe the world is to create another. A disembodied narrator recounts the life and death of Pliny the Elder, author of the first encyclopedia. Excerpts from Pliny’s "Naturalis Historia," echo between past and present, real and virtual, tracing the evolution of knowledge from written encyclopedias to modern AI algorithms.
A master of espionage is hot on the trail of a new kind of computer criminal. Lindsay is a scientist whose latest discovery in energy transformation has the potential to revolutionize the world; it also attracts the attention of Zachary, the leader of a cyber-savvy gang, and Zachary kidnaps Lindsay in order to learn her secrets. Lindsay's sister Ricki soons becomes concerned about her sister's disappearance, and contacts super sleuth Max Knight to find her. As Max searches for Lindsay, he discovers Zachary and his cohorts have strange plans for Lindsay's innovation, which could make it possible for them to leave their bodies and travel wherever they wish through the Internet.
Machinima-adaptation of Albert Camus book "L'étranger", done in Grand Theft Auto: San Andreas.
Clear Skies follows a trio of down-and-out misfits who've seen no end of bad luck. John Rourke is the obstinate captain of the Clear Skies, a Tempest class battleship manufactured by the downtrodden Minmatar race of New Eden. Rourke's attitude toward his hazardous chosen lifestyle is cavalier, although this does not sit well with his friends among the crew.
Ryo Hazuki finds himself seeing his father Iwao die at the hands of a mysterious Chinese man named Lan Di, who also steals an item Iwao had called the "Dragon Mirror". Ryo makes it his mission to get revenge on Lan Di, but first he has to find out how to find him, with the warhouse docks & the Mad Angels gang being his best leads.
After an AI robot on an asteroid mining facility disappears under mysterious circumstances the company sends an investigator.
Two unemployed friends have a fresh idea: they want to stage Shakespeare's 'Hamlet' in Grand Theft Auto. But even in a virtual world, reality intrudes in a wild and trippy film shot entirely inside the ultra-violent video game.
Truck driver Teddy's late night stop at a gas station takes a dark turn when he meets the mysterious hooker Katerina, leading to unexpected consequences.
Desperate to lose weight, Chloe stumbles upon an infomercial for "MagicSlim," an all natural herbal supplement that promises effortless weight loss. Ignoring the strange warning about lighting accompanying candles, she eagerly drinks the smoothies, only to wake up dramatically thinner overnight. As the pounds melt away at an alarming rate, an eerie presence begins lurking in the shadows, growing closer each night. Unaware that she is being devoured by a sinister force, Chloe soon realizes too late that her dream body has come at the ultimate price.
In times of conflict, a companion can be the final thread linking one to human connection. In Call of Duty: Warzone, communication is fractured, making it even harder to truly know those you play with. Dialogue is just a series of terse exchanges of orders and instructions; everything revolves around the game, everything is subsumed by war. Forming a meaningful connection with an anonymous player seems nearly impossible. In The Zone, the protagonists confront this challenge, pushing beyond the fleeting interactions dictated by random matchmaking. They seek to reclaim their humanity, engaging with pressing themes — religion, terrorism, and representation — subtly embedded in the game’s mechanics and geography.
Visionary director Quentin Tarantino had a dream of a Kill Bill chapter that never made it to the silver screen, a chapter known as "Yuki's Revenge." Over twenty years later, Tarantino and Epic have come together to bring the story to life in Fortnite.
If you have everything, you have everything to lose. John Rourke and his crew run the shiny new Maelstrom. But when Mr. Smith has a new job offer, everything changes and pushes New Eden again to the edge of chaos. JR, Charlie, and Sol are back for one more adventure, that takes them from a dull daily grind to trying to save an entire star system that's been taken hostage. Time to trust in rust for one last time.
Markarth is shaken awake by a strange sight: a colossal dragon calmly seated in the middle of the town square. Initially assumed to be a threat, the townsfolk panic and report it to King Erik. In response, he dispatches the kingdom’s finest — Dragon Slayer Xander — to eliminate the creature. But things aren’t as simple as they seem. As Xander prepares to strike, the mother dragon’s children emerge from hiding, revealing that this wasn’t an invasion — it was a family seeking refuge. Before anyone can act further, the town is suddenly stormed by aliens, throwing the entire narrative off course.
Simterview with the Vampire is a 36-minute machinima mockumentary created using The Sims 3. Acclaimed journalist Jonathan Parker (Dean Roman Castiglione) accepts a mysterious invitation from Anastasia Vassiliev (Aylin Baykal), an ancient vampire intent on revealing her true nature to the world. Jonathan arrives at Anastasia’s mansion in the Hollywood Hills, where he is welcomed by her loyal familiar, Penny (Alvin Soprano). Throughout the interview, Anastasia shares her personal history and her philosophy on vampirism, while introducing Jonathan to her adopted vampire daughter Natalia Svetlitskiy (Evie Campbell), who remains forever fourteen. As night turns to dawn, the interview takes a darker, increasingly unsettling turn—culminating in a revelation that changes everything.
Seven years after the devastating vampire attack on Sunset Valley, Samantha Barnett (Alvin Soprano) remains the sole survivor of her family and Sunset Valley. Haunted by her past and determined to end the vampire threat, she travels to Midnight Hollow — a town cursed to eternal darkness except for two rare days a year when sunlight briefly breaks through.
Set near the cursed Hellfrozeover Lake, the story centers on Billy Bob (Zachary Chambers), a reclusive and mentally impaired man who stalks young campers engaging in premarital sex. Raised by his puritanical and deeply traumatized mother (Belinda Soprano), Billy was taught that sex is evil and that his disability is a divine punishment for his mother’s own non-consensual encounter with a family member.
Sanctuary Hills is a 24-minute animated machinima drama created using Fallout 4 and Blender. Set during the final hours of the Sino-American War, the film follows the Washingtons, the only Black family in a gated community, who are denied access to the nuclear vault they paid for due to government-enforced racial discrimination. As the bombs fall, they are left to die—only to survive through a horrific mutation caused by radiation. Transformed and enraged, the Washingtons return to claim vengeance on the community that betrayed them.
The story follows Hermia Summerdream, a young woman plagued by a recurring dream of a forest she’s never visited and voices that echo in languages she doesn’t speak. As the veil between sleep and waking life begins to erode, Hermia becomes increasingly drawn to the ruins at the edge of Veronaville — ruins said to be cursed by the spirits of wronged lovers.
A Very Goth Christmas Story is a horror machinima by Alvin Soprano, set in the world of The Sims 2. The film takes place on Christmas morning in the Goth household shortly after Bella Goth’s mysterious disappearance. It follows Mortimer Goth as he deals with grief, suspicion, and a chilling surprise. On this cold and lonely Christmas, Mortimer wakes up to find a mysterious package left at the front door. With Bella gone and no answers in sight, the gift raises questions — and dread. The story builds tension as Mortimer struggles with loss and the strange presence of Dina Caliente, his mistress. The film’s shocking climax reveals that the package contains Bella’s severed head, sent as a deadly message from Dina, exposing a dark and twisted betrayal within the family.
Stranded is a short horror survival machinima created by Alvin Soprano, made using The Sims 2: Castaway. After a shipwreck, a Sim regains consciousness on a remote tropical island with no memory of how he got there. He begins to gather supplies, search for shelter, and attempt to send signals for help. But as time passes, eerie signs begin to emerge — strange carvings in the rocks, whispers in the jungle, and footsteps that don't belong to him. As his grip on reality begins to slip, the Sim must face the possibility that the island isn’t uninhabited — and that something is watching him.