Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!
Izo, a Ronin, and Raiden, an orc, work to bring a young elf girl and the wand she carries to the land of the elves in the north.
A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
The four turtles travel back in time to the days of the legendary and deadly samurai in ancient Japan, where they train to perfect the art of becoming one. The turtles also assist a small village in an uprising.
In feudal Japan, during a bloody war between clans, two cowardly and greedy peasants, soldiers of a defeated army, stumble upon a mysterious man who guides them to a fortress hidden in the mountains.
Tough contract killers and secret organizations operating worldwide in a murderous battle for a relic that hides much more than just a simple instrument. The merciless hunt for the guitar of the "King of Rock'n Roll" leaves a trail of violence and death in its wake.
Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.
In Kyoto, a samurai named Boredom Otoko, Saotome Mondonosuke , appears and helps a woman being chased by a spy named Genshichi. Unfortunately, the woman is shot and killed. Later, Genshichi explains that the woman was a member of a band of thieves, and because she was let go once, the police officer, Genjuro Mazaki, was demoted to a desk job. Consumed by guilt, Boredom Otoko...
Bushido - the way of the warrior - is a Japanese philosophy with a moral code followed by samurai. But even the strictest concepts of honor can be overridden by jealousy, love and revenge. It is experienced by a child whose eyes see things they shouldn't at all.
"Tsubaki Sanjuro" is a remake of Sanjuro (1962) by Akira Kurosawa. Sanjuro returns with sharper, faster, subtler sword, talking and perception. He uses them to settle the trouble and uses them good!
A warrior-in-training and his bumbling friends go in pursuit of a stolen sword.
Izo is an assassin in the service of a Tosa lord and Imperial supporter. After killing dozens of the Shogun's men, Izo is captured and crucified. Instead of being extinguished, his rage propels him through the space-time continuum to present-day Tokyo. Here Izo transforms himself into a new, improved killing machine.
Shakespeare's King Lear is reimagined as a singular historical epic set in sixteenth-century Japan where an aging warlord divides his kingdom between his three sons.
A nameless gunfighter arrives in a town ripped apart by rival gangs and, though courted by both to join, chooses his own path.
Takahagi Sutegoro is highly skilled at casing locations for thieves so that he can sell detailed floor plans to them. He suffers an injury to his leg while trying to help a parent and a child being threatened by samurai. Heizo jumps in and chases the samurai away. Feeling indebted to Heizo, Sutegoro decides to become his spy. Now, together they will try to stop scheming Myogi Danemon’s gang of merciless thieves...
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
The ever versatile Kazuki Kitamura stars as masterless samurai Kyutaro Madarame, a feared swordsman who has fallen on hard times in old Edo. Caught between two warring gangs in an epic battle of cat lovers and dog lovers, he begrudgingly accepts the canine faction's offer to assassinate the opposite leader's beloved pet: an adorable white cat. Yet upon raising his lethal sword, he cannot bring himself to go through with the act, and the cat melts his ronin heart. But before finding peace as a newly minted cat person, the still fearsome Madarame will have to take on both gangs in a classic samurai street brawl.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.