A boy must fight his way from an alternate reality, back to his own, to save his suicidal 5-year old brother; when 3 billion people are reported missing.
A troubled actor, a television show runner, and an acclaimed videogame designer find their lives intertwining in mysterious and unsettling ways.
Tally Atwater has a dream: to be a prime-time network newscaster. She pursues this dream with nothing but ambition, raw talent and a homemade demo tape. Warren Justice is a brilliant, hard edged, veteran newsman. He sees Tally has talent and becomes her mentor. Tally’s career takes a meteoric rise and she and Warren fall in love. The romance that results is as intense and revealing as television news itself. Yet, each breaking story, every videotaped crisis that brings them together, also threatens to drive them apart...
A married workaholic, Michael Newman doesn't have time for his wife and children, not if he's to impress his ungrateful boss and earn a well-deserved promotion. So when he meets Morty, a loopy sales clerk, he gets the answer to his prayers: a magical remote that allows him to bypass life's little distractions with increasingly hysterical results.
Five kids wake up in a world where everybody has disappeared.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
A Chicago weather man, separated from his wife and children, debates whether professional and personal success are mutually exclusive.
The ultimate weapon, claimed to be safe for mankind, produces global side-effects including time slides and disappearances. The scientist behind the project and his car are zapped from the year 2031 to 1817 in Switzerland where he meets Dr. Victor Frankenstein, Mary Shelley and others.
In the future, the Japanese government captures a class of ninth-grade students and forces them to kill each other under the revolutionary "Battle Royale" act.
During an historic counter-terrorism summit in Spain, the President of the United States is struck down by an assassin's bullet. Eight strangers have a perfect view of the kill, but what did they really see? As the minutes leading up to the fatal shot are replayed through the eyes of each eyewitness, the reality of the assassination takes shape.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
An officer for a security agency that regulates time travel, must fend for his life against a shady politician who has a tie to his past.
A compilation of four Mother Goose stories "photographed in three-dimensional animation" and unified by a prologue and an epilogue with Mother Goose herself magically setting up a projector to show the films. The familiar nursery rhymes are "Little Miss Muffet," "Old Mother Hubbard," "The Queen of Hearts," and "Humpty Dumpty." Preserved by the Academy Film Archive in 2004.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
A world of the very near future in which cattle, fish, and even the family pet can be cloned. But cloning humans is illegal - that is until family man Adam Gibson comes home from work one day to find a clone has replaced him. Taken from his family and plunged into a sinister world he doesn't understand, Gibson must not only save himself from the assassins who must destroy him to protect their secret, but uncover who and what is behind the horrible things happening to him.
An inventor invents a television telephone while going through some love troubles.
In a temper, Meg, a cynical, overworked TV executive, rants about how the movies she produces lie, making you think dreams can come true, and tries to smash her favorite snow globe. Instead, it hits her on the head and knocks her out. When she comes to, she finds herself magically transported to a perfect snow-covered town like the one in her globe, married to a handsome woodworker and mother to two young children.
Centered around a television station which features a 1950s-style sci-fi movie interspersed with a series of wild commercials, wacky shorts and weird specials, this lampoon of contemporary life and pop culture skewers some of the silliest spectacles ever created in the name of entertainment.
In a world governed by commerce, Ricky and Kate, dedicated employees, find their lives forever changed when they encounter the enigmatic stranger G. As they navigate the realm of commerce, their paths intertwine in a surreal dance of love, loss, and redemption. G's presence, amplified through the pervasive influence of globalized television, casts a spell that reverberates beyond Ricky and Kate, impacting the lives of those who bear witness to their intertwined destinies.
An attorney is terrorized by the criminal he put away years ago when he was a cop.