Helia Millville wants nothing more than to maintain an ordinary life after a sudden romantic break up. However, when a mysterious visitor disrupts Helia’s daily habits, the true horrors of her past become harder to repress.
A seemingly harmless party game leads to a horrifying spiral into madness, violence, and cosmic horror.
A fishing village falls prey to a nightmare revenge from the sea. Award-winning Yugoslavian animated short film.
Though safely entombed in a crypt deep beneath the unforgiving desert, an ancient queen whose destiny was unjustly taken from her is awakened in our current day, bringing with her malevolence grown over millennia, and terrors that defy human comprehension.
A young female doctor and her 6-year-old daughter are on an overnight flight in a violent storm. When passengers on the half-empty plane inexplicably begin to die, the woman’s grip on reality weakens and she is forced to relive her worst childhood nightmare.
After escaping a brutal attack, Rafael, a young miner, loses his sense in the forest where he is found by two sisters, Dolores and Teresa.
WRATH OF GOD: CONFRONTATION is the first in a series of films with overarching stories that take us from the dawn of human civilization all the way to its technological epitome. A mysterious relic lies at the heart of their pursuit. Some want power to dominate. Others want peace and freedom. In the end, the choice is our own... Adam is a man with a violent past and a desire to escape the terrible wrath he has wrought on many others. Hurt and betrayed, he turns his anger on those who gave him up in search of the relic he helped steal. Kruger is a man whose allegiance lies to whomever pays him the most. Having lost his family to war early in life, Kruger's innocence was twisted into a solitary desire for self preservation at any cost.
Inside a remote cabin in the woods, six strangers take part in a medical experiment that’s hiding a dark secret.
Two amateur podcasters start investigating a murder in their hometown only to become wrapped up in a terrifying adventure full of supernatural threats.
A group of people find themselves trapped in the backwoods of West Virginia, fighting for their lives against a group of vicious and horribly disfigured inbred cannibals.
An old mansion, sealed for years, re-opens as a museum. A ghost is sighted by the museum's guide, our heroine, who has fallen for a social outcast, a scientist obsessed with finding ghosts with his machines.
He sits asleep at a bare table; old witch enters, raps three times, then disappears; cavalier sees table spread for a sumptuous repast. Mephistopheles appears; then the old witch, who suddenly changes to a beautiful young girl. The changes and magical appearances are startling and instantaneous.
Mara, an exhausted, anxious insomniac, is continuously plagued by familiar looking visions.
A young man in search of a place to live, finds a beautiful apartment that he will have to share with someone who is not the person he was waiting for.
A young mother unexpectedly receives a package in the mail. When she tries on the mysterious baseball cap within, it unfolds supernatural powers and takes control of her actions. She becomes addicted to the cap's trance and the consumer binges it leads to, ultimately paying a heavy price.
Troy has resorted to speed dating, where he meets Cassandra, who uses tarot cards to skip the awkward get-to-know-you phase, only Cassandra's flirting turns into an ominous prophecy.
A graveside visit turns out to be a never-ending nightmare for a grieving father. Restless spirits and ghastly visitations materialize in the cemetery as if to warn the man of some impending doom.
Two private investigators embark on an assignment which leads them into the hands of darkness. Neither investigator is prepared for what lays in wait.
Eight years have passed since Sara Wolfe and Eddie Baker escaped the House on Haunted Hill. Now the kidnapped Ariel, Sara's sister, goes inside the house with a group of treasure hunters to find the statue of Baphomet, worth millions and believed to be the cause of the House's evil.
When a power-cut ruins Ruby's bedtime routine she finds herself haunted by embarrassing past versions of herself. The only way for Ruby to get a peaceful night of sleep is to confront her visitors and accept herself just as she is.