Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
Fans, experts and creators of “League of Legends” detail the game’s rise from free demo to global esports titan.
This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
I go to Movieland at least once a week, every week, for the last five years to sink some quarters into the games and the Movieland movie is an accumulation of the friends, lights, textures, and narratives that I have experienced in that time. I love Movieland!
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
To Win It All: The Road to the Six Invitational is an exciting view into Tom Clancy's Rainbow Six Siege, one of the world's fastest-growing esports. Three top players from around the globe try to balance lives, relationships, and training while chasing a chance to compete in the Six Invitational and win its life-changing $2,000,000 prize pool.
Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
The Xbox Originals documentary that chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” Rumor claims that millions of returned and unsold E.T. cartridges were buried in the desert, but what really happened there?
This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
"It’s the story of the people who escape to the alternative reality of being a football manager, and the effect this has had on their lives. It’s also the story of how a computer game made by football fans has become a part of the world it set out to replicate." - Miles Jacobson
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
A feature documentary on the history of video games. From 'Pong', 'Pac Man' and 'Mario' to 'Call of Duty', 'Grand Theft Auto' and everything in between it tells the story of how this industry was created, by whom and where it is headed.
A documentary that brings to light the vision that director George A. Romero had for an adaptation of Resident Evil, using newly filmed interviews with those who were there, and unravels the secrets behind why it was never produced.
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.
Exploited, abused and sometimes abandoned most gamers fail to reach the top, but like all sports heroes exist. FRAG is the true story of professional video gaming outlining the evolution of the 1980’s arcade game competitions to the elite tournaments of today for millions of dollars around the globe.