Welcome to Street Racers, the Formula E magazine show presented by Sian Welby.
The Computer Chronicles was an American television series, broadcast during 1981-2002 on Public Broadcasting Service public television, which documented the rise of the personal computer from its infancy to the immense market at the turn of the 21st century. The series was created in the Fall of 1981, by Stewart Cheifet, then the station manager of the College of San Mateo's KCSM-TV, initially broadcast as a local weekly series. Jim Warren was its founding host for its 1981-1982 season. It aired continuously from 1981 to 2002 with Cheifet co-hosting most of its later seasons. Gary Kildall served as co-host for six years providing insights and commentary on products as well as discussions on the future of the ever-expanding personal computer sphere.
Weekly news, commentary, and reviews for the Linux and Open Source Software communities.
An element of truth | Science and engineering videos Veritasium is a channel of science and engineering videos featuring experiments, expert interviews, cool demos, and discussions with the public about everything science.
PhantasIA explores the creative potential of AI in an eclectic, exhilarating, and uninhibited way. A monthly magazine showcasing original creations and the human, political, and environmental questions raised by AI, PhantasIA invites readers to engage with AI through creation in order to better understand it. Far from seeking to replace the artist with the machine, PhantasIA places the artist and the human being at the heart of creation and examines the impact of these new practices.
In Hong Kong, investing in finance, real estate and commerce are down-to-earth activities, but rich heiress Wong Chifei prefers getting her head in the clouds, cofounding a start-up technology company with her best friend Hui Chingwai. A network hacking incident allows Chifei to have a chance to know how capable IT genius Ding Shunhei is, so she invites him to join the company. Shunhei is a geek and oblivious to his surroundings, so he gets help from a nurse named Cheung Loi who helps him overcome communication barriers. Meanwhile, at work, Chifei has always believed in technology making the world a better place, but as friends and family members become engulfed in internet controversies, her beliefs begin to waver.
K.C. Cooper, a high school math whiz and karate black-belt, learns that her parents are spies when they recruit her to join them in the secret government agency, The Organization. While she now has the latest spy gadgets at her disposal, K.C. has a lot to learn about being a spy, including keeping her new gig a secret from her best friend Marisa. Together, K.C. and her parents, Craig and Kira, and her younger siblings, Ernie and Judy (a humanoid robot), try to balance everyday family life while on undercover missions, near and far, to save the world.
Follow tech guru Marques Brownlee as he uncovers how iconic technology of the past came to life and shaped history. In each episode, Marques meets with fellow YouTube creators, experts, and celebrity guests, to explore the impact each piece of vintage tech has had on our culture and why these pieces remain so revolutionary.
Battle Stations is a documentary series of 1 hour episodes, which uses archive footage, re-enactments and first-hand accounts from the crews, to follow the machines and technology implemented from the Second World War to the Gulf War in the land, air and sea.
'De Schuur van Scheire' is a science magazine in which Lieven Scheire brings science and technology to life in an entertaining way.
Set 58 years before Battlestar Galactica, Caprica follows two rival families - the Graystones and the Adamas - as they grow, compete, and thrive in the vibrant world of the peaceful 12 Colonies, living in a society close to our own. Entangled in the burgeoning technology of artificial intelligence and robotics that will eventually lead to the creation of the Cylons, the two houses go toe-to-toe, blending action with corporate conspiracy and sexual politics.
Explore the impact of A.I. and how it is transforming the way we live and work -- both now and in the future, featuring some of the brightest minds in science, philosophy, technology, engineering, medicine, futurism, entertainment and the arts to tell the dynamic story of A.I.
Odyssey 5 is a Canadian science fiction series that first ran in 2002 on Showtime in the United States and on Space in Canada. Odyssey 5 is the brainchild of Manny Coto, who served as a script-writer and executive producer during the series run. Through his website and in interviews, Coto has expressed his interest in returning to the series at some point, either continuing it or giving it a conclusion.
The year is 2062. Earth has been left in ruin after the failure of a labor automation project when the AI called Artemis waged war against humanity. A girl, Empress, awakens in a research lab. As one of the three surviving guardians, she must destroy the Orbital Elevator before Artemis can complete its construction. Failure will result in a machine army overrunning Earth.
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Providing a thought-provoking and imaginative perspective on scientific discovery as it unfolds, each episode follows scientific explorers working on cutting-edge projects with breakthrough potential, revealing the world of tomorrow... today.
In the near future, a battle card game called "Battle Spirits" has gained enormous popularity. Players of the game--known as "Battlers"--start battles everywhere using their color-coded cards with different attributes, creating a "Warring States Period" for the game.
From the planets to the stars and out to the edge of the unknown, history and science collide in a wondrous yet deadly adventure through space and time.
In a parallel present where the latest must-have gadget for any busy family is a 'Synth' - a highly-developed robotic servant that's so similar to a real human it's transforming the way we live.
Ancient Impossible, the new H2 series, picks up where HISTORY’s long running Ancient Discoveries left off. In this next generation of storytelling, Ancient Impossible reveals how many of today’s technological achievements were actually developed centuries ago. Colossal monuments, impossible feats of engineering and technologies so precise they defy reinvention–the ancient world was far more advanced than we ever imagined. We’ll travel through history to reveal a radically different picture of the past, with innovations so far ahead of their time, they’re still in use today. New science uncovers a lost world more like our own than we ever suspected, and reveals how modern technology has its blueprint in the ancient world.